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Unable to find an entry point named 'lua_pushstdcallcfunction' in DLL 'lua51' #8

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ghost opened this issue Jun 3, 2013 · 6 comments

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@ghost
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ghost commented Jun 3, 2013

Screenshot

I'm using the last LuaBinaries build of 5.1.4.

EDIT: I took the liberty of installing Mono (or rather Xamarin Studio) and attempting to compile there, just in case there was something with the MS Compiler.
Screenshot
Apparently not.

@ghost
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ghost commented Jun 3, 2013

Is it because I'm not using the module built by the building process? (I just realized it did that.)

EDIT: Nope, it isn't.

@viniciusjarina
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You need to use NLua/lua
Here is a video showing how to build on windows http://screencast.com/t/rYuDtCdFG7

@ghost
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ghost commented Jun 4, 2013

I just realized I forgot to say it but that's what I did. I compiled it
without errors but in the end the error lies in KeraLua.
On Jun 4, 2013 6:29 PM, "Vinicius Jarina" notifications@github.com wrote:

You need to use NLua/lua
Here is a video showing how to build on windows
http://screencast.com/t/rYuDtCdFG7


Reply to this email directly or view it on GitHubhttps://github.com//issues/8#issuecomment-18921191
.

@viniciusjarina
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You need the lua-51 branch use git submodule update 😄

@ghost
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ghost commented Jun 5, 2013

Already done, git submodule update --init --recursive. As I said, it
compiles fine and it hits a runtime error no matter if I use the built
module or a precompiled one.
On Jun 5, 2013 1:43 AM, "Vinicius Jarina" notifications@github.com wrote:

You need the lua-51 branch use git submodule update [image: 😄]


Reply to this email directly or view it on GitHubhttps://github.com//issues/8#issuecomment-18946849
.

@viniciusjarina
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Can you do a screencast ;) ?

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