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When encounter 1 is failed it triggers variable %FailedEncounter1 == 1. When encounter 2 starts, EventReinforcements triggers twice. This only happens when the variable %FailedEncounter1 == 1 is involved and the event is triggered by StartRound. This also only happens on the first round and not on any subsequent rounds. I have tried many other variations of the event and it is definitely the combination of the variable and the Trigger: StartRound.
Description of Problem or Question
When encounter 1 is failed it triggers variable %FailedEncounter1 == 1. When encounter 2 starts, EventReinforcements triggers twice. This only happens when the variable %FailedEncounter1 == 1 is involved and the event is triggered by StartRound. This also only happens on the first round and not on any subsequent rounds. I have tried many other variations of the event and it is definitely the combination of the variable and the Trigger: StartRound.
Valkyrie Version
2.0
Attach Save, Quest or Scenario
Quest:
08_TMH.zip
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