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Development repo for GET HOME, a gravity-flipping puzzler in deep space, built in Unity.

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GetHome - CSC404 Fall 2020

A mechanic wakes up from cryogenic sleep to discover that her ship is heavily damaged and the rest of her crew is nowhere to be found. Stranded deep in space with only a single robot boddy to help, the only option left is for her to make her way through the ship, unraveling the mystery of what happened through recordings left behind, and get to the source of it all -- the reactor core -- and fix it before it is too late.

Made in the Unity Engine

By Red Cassette Studios

The Red Cassette Team:

Isabel: Story & Writing Al: Level design & Development Tyler: Development Nick: Development

Kayleigh: Environment Artist & Artist Producer Andrew: Prop Modeler Rebekah: Character Animator Elena: Character Animator Jaffer: Artist - Rough Concepting Ankush: Logo & Title Screen Artist, Animator

Katharine: Music and Sound Effects Designer Keshav: Music and Sound Effects Designer

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Development repo for GET HOME, a gravity-flipping puzzler in deep space, built in Unity.

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