Sample showing how to create an OpenGL context without a runnign X server #4
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Sample illustrating how to create an OpenGL context on top of EGL.
The sample creates a context, uses legacy OpenGL to draw a triangle, reads the data back and prints it out in ppm format.
Chose between basic display selection (eglGetDisplay()) or via device/platform extension.
Chose between an EGL surface or manually managed FBO as render target.