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Incorrect handling of unencoded LMDB in Torch wrapper #477

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gheinrich opened this issue Dec 17, 2015 · 0 comments
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Incorrect handling of unencoded LMDB in Torch wrapper #477

gheinrich opened this issue Dec 17, 2015 · 0 comments

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@gheinrich
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Color images are stored in BGR format in unencoded LMDB databases. The Lua wrappers for Torch in DIGITS expect to work on RGB images therefore a channel swap if required for these images.

gheinrich added a commit to gheinrich/DIGITS that referenced this issue Dec 17, 2015
Unencoded LMDB data are stored in BGR format so a
channel swap is required to have a consistent
representation of data across inputs, mean files,
etc.

close NVIDIA#477
gheinrich added a commit to gheinrich/DIGITS that referenced this issue Dec 17, 2015
Unencoded LMDB data are stored in BGR format so a
channel swap is required to have a consistent
representation of data across inputs, mean files,
etc.

close NVIDIA#477
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