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Tweak particles to have more nuanced colors #197

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merged 4 commits into from
Mar 3, 2022

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res2k
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@res2k res2k commented Feb 27, 2022

This is probably a bit subjective...

Particle colors have a bit of nuance to them They typically vary by a few palette indices,
but with a large particle 'brightness' they tend towards looking saturated, appearing to consist of almost almost only primary colors.
(E.g. sparks are basically yellow when original Q2 also had some orange in there.)
So to address this the brightness was toned down to reduce the saturation, with the other particle
settings tweaked so they still have some visual pop.
Converting their colors from sRGB also helps to add visible distinctions between particle colors after scaling.

The motivation was to restore a bit of nuance to the particle colors:
They typically vary by a few palette indices, but with a large particle
'brightness' they tend look rather saturated.
The brightness was toned down to reduce the saturation, with the other particle
settings tweaked so they still have some visual pop.
@apanteleev apanteleev merged commit 8556eb5 into NVIDIA:master Mar 3, 2022
@res2k res2k deleted the particles branch March 3, 2022 21:25
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2 participants