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be_cross_fs.c
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be_cross_fs.c
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/* Copyright (C) 2014-2017 NY00123
*
* This file is part of Reflection Keen.
*
* Reflection Keen is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <dirent.h>
#include <fcntl.h>
#include <sys/types.h>
#include <unistd.h>
#include "refkeen_config.h" // MUST precede other contents due to e.g., endianness-based ifdefs
// For template implementations of reads/writes of enums from/to 16 little-endian integers...
#ifdef REFKEEN_VER_KDREAMS
#include "kd_def.h"
#elif defined REFKEEN_VER_CAT3D
#include "c3_def.h"
#elif defined REFKEEN_VER_CATADVENTURES
#include "def.h"
#else
#error "FATAL ERROR: No Reflection port game macro is defined!"
#endif
#ifdef REFKEEN_PLATFORM_ANDROID
#include <jni.h>
// HACK - Adding a dependency on SDL2 for Android! (Used for external storage path, and for calling Java function)
#include "SDL_system.h"
#endif
//#include "be_st.h" // For BE_ST_ExitWithErrorMsg
#ifdef REFKEEN_PLATFORM_WINDOWS
#include <shlwapi.h> // SHGetValue
#include <direct.h> // _wmkdir
#endif
#ifdef REFKEEN_VER_KDREAMS
#define ENABLE_PKLITE
#endif
//#include "be_cross.h"
#include "crc32/crc32.h"
#include "unlzexe/unlzexe.h"
#ifdef ENABLE_PKLITE
#include "depklite/depklite.h"
#endif
#define BE_CROSS_PATH_LEN_BOUND 256
/*** Common game string versions (for identification in cfg and other locations + directory names) ***/
#ifdef REFKEEN_VER_KDREAMS
#define BE_STR_GAMEVER_KDREAMSE100 "kdreamse100"
#define BE_STR_GAMEVER_KDREAMSC100 "kdreamsc100"
#define BE_STR_GAMEVER_KDREAMSE113 "kdreamse113"
#define BE_STR_GAMEVER_KDREAMSC105 "kdreamsc105"
#define BE_STR_GAMEVER_KDREAMSE193 "kdreamse193"
#define BE_STR_GAMEVER_KDREAMSE120 "kdreamse120"
#define BE_STR_GAMEVER_KDREAMS2015 "kdreams2015"
#endif
#ifdef REFKEEN_VER_CAT3D
#define BE_STR_GAMEVER_CAT3D100 "cat3d100"
#define BE_STR_GAMEVER_CAT3D122 "cat3d122"
#endif
#ifdef REFKEEN_VER_CATABYSS
#define BE_STR_GAMEVER_CATABYSS113 "catabyss113"
#define BE_STR_GAMEVER_CATABYSS124 "catabyss124"
#endif
#ifdef REFKEEN_VER_CATARM
#define BE_STR_GAMEVER_CATARM102 "catarm102"
#endif
#ifdef REFKEEN_VER_CATAPOC
#define BE_STR_GAMEVER_CATAPOC101 "catapoc101"
#endif
/*** Unicode stuff - Using some wide strings on Windows, and narrow strings (possibly UTF-8 encoded) elsewhere ***/
#ifdef REFKEEN_PLATFORM_WINDOWS
#define _T(x) L##x
#define TCHAR wchar_t
#define _tcslen wcslen
#define _tcscmp wcscmp
#define _TDIR _WDIR
#define _tdirent _wdirent
#define _tfopen _wfopen
#define _tremove _wremove
#define _tmkdir _wmkdir
#define _topendir _wopendir
#define _tclosedir _wclosedir
#define _treaddir _wreaddir
#define _trewinddir _wrewinddir
#else
#define _T(x) x
#define TCHAR char
#define _tcslen strlen
#define _tcscmp strcmp
#define _TDIR DIR
#define _tdirent dirent
#define _tfopen fopen
#define _tremove remove
#define _tmkdir mkdir
#define _topendir opendir
#define _tclosedir closedir
#define _treaddir readdir
#define _trewinddir rewinddir
#endif
// Use this in case x is a macro defined to be a narrow string literal
#define CSTR_TO_TCSTR(x) _T(x)
/*** These are similar to functions from header, but ***/
/*** should be usable with wide strings on Windows ***/
#ifdef REFKEEN_PLATFORM_WINDOWS
static TCHAR *BEL_Cross_safeandfastctstringcopy(TCHAR *dest, TCHAR *destEnd, const TCHAR *src)
{
TCHAR ch;
// We assume that initially, destEnd - dest > 0.
do
{
ch = *src++;
*dest++ = ch; // This includes the null terminator if there's the room
} while ((dest < destEnd) && ch);
// These work in case dest == destEnd, and also if not
--dest;
*dest = _T('\0');
return dest; // WARNING: This differs from strcpy!!
}
static TCHAR *BEL_Cross_safeandfastctstringcopy_2strs(TCHAR *dest, TCHAR *destEnd, const TCHAR *src0, const TCHAR *src1)
{
return BEL_Cross_safeandfastctstringcopy(BEL_Cross_safeandfastctstringcopy(dest, destEnd, src0), destEnd, src1);
}
static TCHAR *BEL_Cross_safeandfastctstringcopy_3strs(TCHAR *dest, TCHAR *destEnd, const TCHAR *src0, const TCHAR *src1, const TCHAR *src2)
{
return BEL_Cross_safeandfastctstringcopy(BEL_Cross_safeandfastctstringcopy(BEL_Cross_safeandfastctstringcopy(dest, destEnd, src0), destEnd, src1), destEnd, src2);
}
static TCHAR *BEL_Cross_safeandfastctstringcopy_4strs(TCHAR *dest, TCHAR *destEnd, const TCHAR *src0, const TCHAR *src1, const TCHAR *src2, const TCHAR *src3)
{
return BEL_Cross_safeandfastctstringcopy(BEL_Cross_safeandfastctstringcopy(BEL_Cross_safeandfastctstringcopy(BEL_Cross_safeandfastctstringcopy(dest, destEnd, src0), destEnd, src1), destEnd, src2), destEnd, src3);
}
// Appends a narrow string to a wide string on Windows
static TCHAR *BEL_Cross_safeandfastcstringcopytoctstring(TCHAR *dest, TCHAR *destEnd, const char *src)
{
TCHAR ch;
// We assume that initially, destEnd - dest > 0.
do
{
ch = *src++; // Casting to TCHAR
*dest++ = ch; // This includes the null terminator if there's the room
} while ((dest < destEnd) && ch);
// These work in case dest == destEnd, and also if not
--dest;
*dest = _T('\0');
return dest; // WARNING: This differs from strcpy!!
}
// Another function, similar to BE_Cross_strcasecmp, but:
// - The first argument is a TCHAR string.
// - It is assumed BOTH strings are ASCII strings.
static int BEL_Cross_tstr_to_cstr_ascii_casecmp(const TCHAR *s1, const char *s2)
{
unsigned char uc1;
unsigned char uc2;
/* This one is easy. We don't care if a value is signed or not. */
/* All that matters here is consistency (everything is signed). */
for (; (*s1) && (BE_Cross_toupper(*s1) == BE_Cross_toupper(*s2)); s1++, s2++);
/* But now, first we cast from int to char, and only *then* to */
/* unsigned char, so the correct difference can be calculated. */
uc1 = (unsigned char)((char)(BE_Cross_toupper(*s1)));
uc2 = (unsigned char)((char)(BE_Cross_toupper(*s2)));
/* We should still cast back to int, for a signed difference. */
/* Assumption: An int can store any unsigned char value. */
return ((int)uc1 - (int)uc2);
}
#else
#define BEL_Cross_safeandfastctstringcopy BE_Cross_safeandfastcstringcopy
#define BEL_Cross_safeandfastctstringcopy_2strs BE_Cross_safeandfastcstringcopy_2strs
#define BEL_Cross_safeandfastctstringcopy_3strs BE_Cross_safeandfastcstringcopy_3strs
#define BEL_Cross_safeandfastctstringcopy_4strs BE_Cross_safeandfastcstringcopy_4strs
#define BEL_Cross_safeandfastcstringcopytoctstring BE_Cross_safeandfastcstringcopy
#define BEL_Cross_tstr_to_cstr_ascii_casecmp BE_Cross_strcasecmp
#endif
// Returns pointer to first occurrence of a non-ASCII char,
// or end-of-string NULL terminator in case it's an ASCII string.
static const TCHAR *BEL_Cross_tstr_find_nonascii_ptr(const TCHAR *s)
{
for (; ((unsigned int)(*s) >= 32) && ((unsigned int)(*s) < 127); ++s)
;
return s;
}
// Describes a file originally embedded somewhere (in an EXE file's image)
typedef struct {
BE_GameFileDetails_T fileDetails;
int offset; // Location of file/chunk in the EXE image
} BE_EmbeddedGameFileDetails_T;
typedef enum {
BE_EXECOMPRESSION_NONE, BE_EXECOMPRESSION_LZEXE9X,
#ifdef ENABLE_PKLITE
BE_EXECOMPRESSION_PKLITE105,
#endif
} BE_ExeCompression_T;
typedef struct {
const BE_GameFileDetails_T *reqFiles;
const BE_EmbeddedGameFileDetails_T *embeddedFiles;
const TCHAR *writableFilesDir;
const char *customInstDescription;
const char *exeName;
int decompExeImageSize;
int digiAudioFreq; // Set to a common frequency of input digitized sounds, or to 0 if unused
BE_ExeCompression_T compressionType;
BE_GameVer_T verId;
} BE_GameVerDetails_T;
typedef struct {
const char *descStr;
TCHAR instPath[BE_CROSS_PATH_LEN_BOUND];
TCHAR writableFilesPath[BE_CROSS_PATH_LEN_BOUND];
BE_GameVer_T verId;
} BE_GameInstallation_T;
BE_GameVer_T refkeen_current_gamever;
// These MUST have the same order as in the BE_GameVer_T enum
const char *refkeen_gamever_strs[BE_GAMEVER_LAST] = {
#ifdef REFKEEN_VER_KDREAMS
BE_STR_GAMEVER_KDREAMSE100,
BE_STR_GAMEVER_KDREAMSC100,
BE_STR_GAMEVER_KDREAMSE113,
BE_STR_GAMEVER_KDREAMSC105,
BE_STR_GAMEVER_KDREAMSE193,
BE_STR_GAMEVER_KDREAMSE120,
BE_STR_GAMEVER_KDREAMS2015,
#endif
#ifdef REFKEEN_VER_CAT3D
BE_STR_GAMEVER_CAT3D100,
BE_STR_GAMEVER_CAT3D122,
#endif
#ifdef REFKEEN_VER_CATABYSS
BE_STR_GAMEVER_CATABYSS113,
BE_STR_GAMEVER_CATABYSS124,
#endif
#ifdef REFKEEN_VER_CATARM
BE_STR_GAMEVER_CATARM102,
#endif
#ifdef REFKEEN_VER_CATAPOC
BE_STR_GAMEVER_CATAPOC101,
#endif
};
const char *refkeen_gamever_descriptions[BE_GAMEVER_LAST] = {
#ifdef REFKEEN_VER_KDREAMS
"Keen Dreams EGA v1.00",
"Keen Dreams CGA v1.00",
"Keen Dreams EGA v1.13",
"Keen Dreams CGA v1.05",
"Keen Dreams EGA v1.93",
"Keen Dreams EGA v1.20",
"Keen Dreams 2015",
#endif
#ifdef REFKEEN_VER_CAT3D
"Catacomb 3-D v1.00",
"Catacomb 3-D v1.22",
#endif
#ifdef REFKEEN_VER_CATABYSS
"Catacomb Abyss v1.13",
"Catacomb Abyss v1.24",
#endif
#ifdef REFKEEN_VER_CATARM
"Catacomb Armageddon v1.02",
#endif
#ifdef REFKEEN_VER_CATAPOC
"Catacomb Apocalypse v1.01",
#endif
};
static TCHAR g_be_appDataPath[BE_CROSS_PATH_LEN_BOUND];
static TCHAR g_be_appNewCfgPath[BE_CROSS_PATH_LEN_BOUND];
extern const char *be_main_arg_datadir;
extern const char *be_main_arg_newcfgdir;
// A list of "root paths" from which one can choose a game dir (using just ASCII characters)
static TCHAR g_be_rootPaths[BE_CROSS_MAX_ROOT_PATHS][BE_CROSS_PATH_LEN_BOUND];
static const char *g_be_rootPathsKeys[BE_CROSS_MAX_ROOT_PATHS];
static const char *g_be_rootPathsNames[BE_CROSS_MAX_ROOT_PATHS];
static int g_be_rootPathsNum;
#ifdef REFKEEN_PLATFORM_WINDOWS
static const wchar_t *g_be_rootDrivePaths[] = {L"a:",L"b:",L"c:",L"d:",L"e:",L"f:",L"g:",L"h:",L"i:",L"j:",L"k:",L"l:",L"m:",L"n:",L"o:",L"p:",L"q:",L"r:",L"s:",L"t:",L"u:",L"v:",L"w:",L"x:",L"y:",L"z:"};
static const char *g_be_rootDrivePathsNames[] = {"a:","b:","c:","d:","e:","f:","g:","h:","i:","j:","k:","l:","m:","n:","o:","p:","q:","r:","s:","t:","u:","v:","w:","x:","y:","z:"};
#endif
static bool BEL_Cross_IsDir(const TCHAR* path)
{
#ifdef REFKEEN_PLATFORM_WINDOWS
return PathIsDirectoryW(path);
#endif
#ifdef REFKEEN_PLATFORM_UNIX
struct stat info;
return ((stat(path, &info) == 0) && S_ISDIR(info.st_mode));
#endif
}
/*** WARNING: The key and name are assumed to be C STRING LITERALS, and so are *NOT* copied! ***/
static void BEL_Cross_AddRootPath(const TCHAR *rootPath, const char *rootPathKey, const char *rootPathName)
{
if (g_be_rootPathsNum >= BE_CROSS_MAX_ROOT_PATHS)
BE_ST_ExitWithErrorMsg("BEL_Cross_AddRootPath: Too many root paths!");
BEL_Cross_safeandfastctstringcopy(g_be_rootPaths[g_be_rootPathsNum], g_be_rootPaths[g_be_rootPathsNum]+sizeof(g_be_rootPaths[g_be_rootPathsNum])/sizeof(TCHAR), rootPath);
g_be_rootPathsKeys[g_be_rootPathsNum] = rootPathKey;
g_be_rootPathsNames[g_be_rootPathsNum] = rootPathName;
++g_be_rootPathsNum;
}
/*** WARNING: Same as above ***/
static void BEL_Cross_AddRootPathIfDir(const TCHAR *rootPath, const char *rootPathKey, const char *rootPathName)
{
if (BEL_Cross_IsDir(rootPath))
BEL_Cross_AddRootPath(rootPath, rootPathKey, rootPathName);
}
static void BEL_Cross_mkdir(const TCHAR *path);
void BE_Cross_PrepareAppPaths(void)
{
#ifdef REFKEEN_PLATFORM_WINDOWS
const wchar_t *homeVar = _wgetenv(L"HOMEPATH");
const wchar_t *envVar = _wgetenv(L"APPDATA");
// HACK - Ignore be_main_arg_datadir for now
if (envVar && *envVar)
{
BEL_Cross_safeandfastctstringcopy_2strs(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), envVar, L"\\reflection-keen");
}
else
{
BE_Cross_LogMessage(BE_LOG_MSG_WARNING, "APPDATA environment variable is not properly defined.\n");
if (homeVar && *homeVar)
{
BEL_Cross_safeandfastctstringcopy_2strs(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), homeVar, L"\\AppData\\Roaming\\reflection-keen");
}
else
{
BE_Cross_LogMessage(BE_LOG_MSG_WARNING, "HOMEPATH environment variable is not properly defined.\n");
BEL_Cross_safeandfastctstringcopy(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), L".");
}
}
if (be_main_arg_newcfgdir)
{
BEL_Cross_safeandfastcstringcopytoctstring(g_be_appNewCfgPath, g_be_appNewCfgPath+sizeof(g_be_appNewCfgPath)/sizeof(TCHAR), be_main_arg_newcfgdir);
}
else // This is why be_main_arg_datadir has been ignored (using g_be_appDataPath as a temporary buffer)
{
memcpy(g_be_appNewCfgPath, g_be_appDataPath, sizeof(g_be_appDataPath));
}
if (be_main_arg_datadir) // Now checking be_main_arg_datadir
{
BEL_Cross_safeandfastcstringcopytoctstring(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), be_main_arg_datadir);
}
/*** Root paths ***/
// List of drives
DWORD drivesBitMasks = GetLogicalDrives();
for (int driveNum = 0; driveNum < 26; ++driveNum)
if (drivesBitMasks & (1 << driveNum))
BEL_Cross_AddRootPath(g_be_rootDrivePaths[driveNum], g_be_rootDrivePathsNames[driveNum], g_be_rootDrivePathsNames[driveNum]);
// Home dir
if (homeVar && *homeVar)
BEL_Cross_AddRootPathIfDir(homeVar, "home", "Home dir");
TCHAR path[BE_CROSS_PATH_LEN_BOUND];
DWORD dwType;
DWORD dwSize;
LSTATUS status;
// Steam installation dir
dwType = 0;
dwSize = sizeof(path);
status = SHGetValueW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\VALVE\\STEAM", L"INSTALLPATH", &dwType, path, &dwSize);
if ((status == ERROR_SUCCESS) && (dwType == REG_SZ))
BEL_Cross_AddRootPathIfDir(path, "steam", "Steam (installation)");
// GOG.com installation dir
dwType = 0;
dwSize = sizeof(path);
status = SHGetValueW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\GOG.COM", L"DEFAULTPACKPATH", &dwType, path, &dwSize);
if ((status == ERROR_SUCCESS) && (dwType == REG_SZ))
BEL_Cross_AddRootPathIfDir(path, "gog", "GOG Games (default)");
#endif
#ifdef REFKEEN_PLATFORM_ANDROID
// HACK - Adding a dependency on SDL2 for Android!
// FIXME - These environment variables don't seem to be shown in any
// official documentation for Android, but at least EXTERNAL_STORAGE
// appears to do the job, and they're simple to use from C/C++.
// We still need to check/ask for permission to access the storage, on Android 6.0 and later
// Prepare to call Javaj function
JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv();
jobject activity = (jobject)SDL_AndroidGetActivity();
jclass clazz = (*env)->GetObjectClass(env, activity);
jmethodID method_id = (*env)->GetMethodID(env, clazz, "requestReadExternalStoragePermission", "()I");
// Do call it
bool haveReadPermission = (bool)((*env)->CallIntMethod(env, activity, method_id));
// Clean up references
(*env)->DeleteLocalRef(env, activity);
(*env)->DeleteLocalRef(env, clazz);
if (haveReadPermission)
{
const char *primaryStorage = getenv("EXTERNAL_STORAGE");
if (primaryStorage && *primaryStorage)
BEL_Cross_AddRootPathIfDir(primaryStorage, "externalstorage", "Primary storage");
else
BE_Cross_LogMessage(BE_LOG_MSG_WARNING, "EXTERNAL_STORAGE environment variable is not properly defined.\n");
// Let's ignore SECONDARY_STORAGE for now, since we may get a colon-delimited list of paths
const char *externalSDCardStorage = getenv("EXTERNAL_SDCARD_STORAGE");
if (externalSDCardStorage && *externalSDCardStorage)
BEL_Cross_AddRootPathIfDir(externalSDCardStorage, "externalsdcardstorage", "External SD Card storage");
}
char path[BE_CROSS_PATH_LEN_BOUND];
const char *externalStoragePath = SDL_AndroidGetExternalStoragePath();
if (externalStoragePath && *externalStoragePath)
{
BEL_Cross_safeandfastctstringcopy_2strs(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), externalStoragePath, "/appdata");
memcpy(g_be_appNewCfgPath, g_be_appDataPath, sizeof(g_be_appDataPath));
// Let's add this just in case (sdcard directory cannot be naively opened on Android 7.0)
BE_Cross_safeandfastcstringcopy_2strs(path, path+sizeof(path)/sizeof(TCHAR), externalStoragePath, "/user_gameinsts");
// In contrary to other root paths, we should create this one on first launch
BEL_Cross_mkdir(externalStoragePath); // Non-recursive
BEL_Cross_mkdir(path);
BEL_Cross_AddRootPathIfDir(path, "appgameinsts", "App-local game installations dir");
// HACK - We don't look at arguments set by the user (for modifying e.g., g_be_appDataPath), but then these are never sent on Android...
}
#elif (defined REFKEEN_PLATFORM_UNIX)
const char *homeVar = getenv("HOME");
#ifndef REFKEEN_PLATFORM_MACOS
const char *envVar;
#endif
if (!homeVar || !(*homeVar))
{
BE_Cross_LogMessage(BE_LOG_MSG_WARNING, "HOME environment variable is not properly defined.\n");
}
if (be_main_arg_datadir)
{
BE_Cross_safeandfastcstringcopy(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), be_main_arg_datadir);
}
else
{
#ifdef REFKEEN_PLATFORM_MACOS
// FIXME - Handle sandboxing?
BE_Cross_safeandfastcstringcopy_2strs(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), homeVar, "/Library/Application Support/reflection-keen");
#else
envVar = getenv("XDG_DATA_HOME");
if (envVar && *envVar)
{
BE_Cross_safeandfastcstringcopy_2strs(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), envVar, "/reflection-keen");
}
else if (homeVar && *homeVar)
{
BE_Cross_safeandfastcstringcopy_2strs(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), homeVar, "/.local/share/reflection-keen");
}
else
{
BE_Cross_safeandfastcstringcopy(g_be_appDataPath, g_be_appDataPath+sizeof(g_be_appDataPath)/sizeof(TCHAR), ".");
}
#endif
}
if (be_main_arg_newcfgdir)
{
BE_Cross_safeandfastcstringcopy(g_be_appNewCfgPath, g_be_appNewCfgPath+sizeof(g_be_appNewCfgPath)/sizeof(TCHAR), be_main_arg_newcfgdir);
}
else
{
#ifdef REFKEEN_PLATFORM_MACOS
// FIXME - Handle sandboxing?
BE_Cross_safeandfastcstringcopy_2strs(g_be_appNewCfgPath, g_be_appNewCfgPath+sizeof(g_be_appNewCfgPath)/sizeof(TCHAR), homeVar, "/Library/Application Support/reflection-keen");
#else
envVar = getenv("XDG_CONFIG_HOME");
if (envVar && *envVar)
{
BE_Cross_safeandfastcstringcopy_2strs(g_be_appNewCfgPath, g_be_appNewCfgPath+sizeof(g_be_appNewCfgPath)/sizeof(TCHAR), envVar, "/reflection-keen");
}
else if (homeVar && *homeVar)
{
BE_Cross_safeandfastcstringcopy_2strs(g_be_appNewCfgPath, g_be_appNewCfgPath+sizeof(g_be_appNewCfgPath)/sizeof(TCHAR), homeVar, "/.config/reflection-keen");
}
else
{
BE_Cross_safeandfastcstringcopy(g_be_appNewCfgPath, g_be_appNewCfgPath+sizeof(g_be_appNewCfgPath)/sizeof(TCHAR), ".");
}
#endif
}
/*** Root paths ***/
char path[BE_CROSS_PATH_LEN_BOUND];
if (homeVar && *homeVar) // Should be set, otherwise there's a big problem (but warning is printed)
{
// Home dir
BEL_Cross_AddRootPathIfDir(homeVar, "home", "Home dir");
#ifdef REFKEEN_PLATFORM_MACOS
// Steam installation dir
BE_Cross_safeandfastcstringcopy_2strs(path, path+sizeof(path)/sizeof(TCHAR), homeVar, "/Library/Application Support/Steam");
BEL_Cross_AddRootPathIfDir(path, "steam", "Steam (installation)");
#else
// Steam installation dir
BE_Cross_safeandfastcstringcopy_2strs(path, path+sizeof(path)/sizeof(TCHAR), homeVar, "/.steam/steam");
BEL_Cross_AddRootPathIfDir(path, "steam", "Steam (installation)");
// GOG.com installation dir
BE_Cross_safeandfastcstringcopy_2strs(path, path+sizeof(path)/sizeof(TCHAR), homeVar, "/GOG Games");
BEL_Cross_AddRootPathIfDir(path, "gog", "GOG Games (default)");
#endif
}
// Finally the root itself (better keep it at the bottom of the list)
BEL_Cross_AddRootPathIfDir("/", "/", "/");
#endif
}
static BE_GameInstallation_T *g_be_selectedGameInstallation;
#define BE_CROSS_MAX_GAME_INSTALLATIONS 7
static BE_GameInstallation_T g_be_gameinstallations[BE_CROSS_MAX_GAME_INSTALLATIONS];
int g_be_gameinstallations_num;
static BE_GameInstallation_T *g_be_gameinstallationsbyver[BE_GAMEVER_LAST];
const char *BE_Cross_GetGameInstallationDescription(int num)
{
return g_be_gameinstallations[num].descStr;
}
int BE_Cross_GetGameVerFromInstallation(int num)
{
return g_be_gameinstallations[num].verId;
}
#ifdef REFKEEN_VER_KDREAMS
/*** v1.00 Registered EGA ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_kdreamse100[] = {
{"AUDIO.KDR", 3498, 0x80ac85e5},
{"EGAGRAPH.KDR", 213045, 0x2dc94687},
{"GAMEMAPS.KDR", 63497, 0x7b517fa0},
{"KDREAMS.EXE", 77694, 0xc73b8cb2},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_kdreamse100[] = {
{"AUDIODCT.KDR", 1024, 0x8b6116d7, 0x28984},
{"AUDIOHHD.KDR", 340, 0x499e0cbf, 0x1f370},
{"CONTEXT.KDR", 4759, 0x5bae2337, 0x1f4d0},
{"EGADICT.KDR", 1024, 0xa69af202, 0x28188},
{"EGAHEAD.KDR", 12068, 0xb9d789ee, 0x19610},
{"GAMETEXT.KDR", 4686, 0x046c5328, 0x20770},
{"MAPDICT.KDR", 1020, 0x8aa7334b, 0x28588},
{"MAPHEAD.KDR", 11824, 0x4b9c9ebe, 0x1c540},
{"PIRACY.BIN", 4001, 0x94458def, 0x14970}, // A bit different from PIRACY.SCN
{"STORY.KDR", 2487, 0xed0ea5fe, 0x219c0},
{0}
};
static const BE_GameVerDetails_T g_be_gamever_kdreamse100 = {
g_be_reqgameverfiles_kdreamse100,
g_be_embeddedgameverfiles_kdreamse100,
CSTR_TO_TCSTR(BE_STR_GAMEVER_KDREAMSE100),
"Keen Dreams EGA v1.00 (Custom)",
"KDREAMS.EXE",
175424 - 0x1a00,
0,
BE_EXECOMPRESSION_PKLITE105,
BE_GAMEVER_KDREAMSE100
};
/*** v1.00 CGA ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_kdreamsc100[] = {
{"AUDIO.KDR", 3498, 0x80ac85e5},
{"CGAGRAPH.KDR", 134691, 0x05e32626},
{"GAMEMAPS.KDR", 63497, 0x7b517fa0},
{"KDREAMS.EXE", 75015, 0xb6ff595a},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_kdreamsc100[] = {
{"AUDIODCT.KDR", 1024, 0x8b6116d7, 0x281c2},
{"AUDIOHHD.KDR", 340, 0x499e0cbf, 0x1e6b0},
{"CGADICT.KDR", 1024, 0xaba89759, 0x279c6},
{"CGAHEAD.KDR", 12068, 0x36d48226, 0x18950},
{"CONTEXT.KDR", 4759, 0x5bae2337, 0x1e810},
{"GAMETEXT.KDR", 4686, 0x046c5328, 0x1fab0},
{"MAPDICT.KDR", 1020, 0x8aa7334b, 0x27dc6},
{"MAPHEAD.KDR", 11824, 0x4b9c9ebe, 0x1b880},
{"PIRACY.BIN", 4001, 0x94458def, 0x13cb0}, // A bit different from PIRACY.SCN
{"STORY.KDR", 2487, 0xed0ea5fe, 0x20d00},
{0}
};
static const BE_GameVerDetails_T g_be_gamever_kdreamsc100 = {
g_be_reqgameverfiles_kdreamsc100,
g_be_embeddedgameverfiles_kdreamsc100,
CSTR_TO_TCSTR(BE_STR_GAMEVER_KDREAMSC100),
"Keen Dreams CGA v1.00 (Custom)",
"KDREAMS.EXE",
172896 - 0x1800,
0,
BE_EXECOMPRESSION_PKLITE105,
BE_GAMEVER_KDREAMSC100
};
/*** v1.13 (Shareware) ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_kdreamse113[] = {
{"KDREAMS.AUD", 3498, 0x80ac85e5},
{"KDREAMS.CMP", 14189, 0x97628ca0},
{"KDREAMS.EGA", 213045, 0x2dc94687},
{"KDREAMS.EXE", 81619, 0x9dce0a39},
{"KDREAMS.MAP", 65673, 0x8dce09af},
{"LAST.SHL", 1634, 0xc0a3560f},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_kdreamse113[] = {
{"AUDIODCT.KDR", 1024, 0x8b6116d7, 0x2a042},
{"AUDIOHHD.KDR", 340, 0x499e0cbf, 0x22880},
{"CONTEXT.KDR", 1283, 0x5a33439d, 0x229e0},
{"EGADICT.KDR", 1024, 0xa69af202, 0x29846},
{"EGAHEAD.KDR", 12068, 0xb9d789ee, 0x1cb20},
{"GAMETEXT.KDR", 413, 0xb0df2792, 0x22ef0},
{"MAPDICT.KDR", 1020, 0x9faa7213, 0x29c46},
{"MAPHEAD.KDR", 11824, 0xb2f36c60, 0x1fa50},
{"STORY.KDR", 2526, 0xcafc1d15, 0x23090},
{0}
};
static const BE_GameVerDetails_T g_be_gamever_kdreamse113 = {
g_be_reqgameverfiles_kdreamse113,
g_be_embeddedgameverfiles_kdreamse113,
CSTR_TO_TCSTR(BE_STR_GAMEVER_KDREAMSE113),
"Keen Dreams EGA v1.13 (Custom)",
"KDREAMS.EXE",
213536 - 0x1c00,
0,
BE_EXECOMPRESSION_LZEXE9X,
BE_GAMEVER_KDREAMSE113
};
/*** v1.05 (CGA) ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_kdreamsc105[] = {
{"AUDIO.KDR", 3498, 0x80ac85e5},
{"CGAGRAPH.KDR", 134691, 0x05e32626},
{"GAMEMAPS.KDR", 65736, 0x4b92df5f},
{"KDREAMS.EXE", 78253, 0x5af7ce2b},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_kdreamsc105[] = {
{"AUDIODCT.KDR", 1024, 0x8b6116d7, 0x28490},
{"AUDIOHHD.KDR", 340, 0x499e0cbf, 0x1eb50},
{"CGADICT.KDR", 1024, 0xaba89759, 0x27c94},
{"CGAHEAD.KDR", 12068, 0x36d48226, 0x18df0},
{"CONTEXT.KDR", 4759, 0x5bae2337, 0x1ecb0},
{"GAMETEXT.KDR", 4686, 0x046c5328, 0x1ff50},
{"MAPDICT.KDR", 1020, 0xfa8362f3, 0x28094},
{"MAPHEAD.KDR", 11824, 0x66c122b4, 0x1bd20},
{"STORY.KDR", 2487, 0xed0ea5fe, 0x211a0},
{0}
};
static const BE_GameVerDetails_T g_be_gamever_kdreamsc105 = {
g_be_reqgameverfiles_kdreamsc105,
g_be_embeddedgameverfiles_kdreamsc105,
CSTR_TO_TCSTR(BE_STR_GAMEVER_KDREAMSC105),
"Keen Dreams CGA v1.05 (Custom)",
"KDREAMS.EXE",
202320 - 0x1800,
0,
BE_EXECOMPRESSION_LZEXE9X,
BE_GAMEVER_KDREAMSC105
};
// Keen Dreams v1.93 and v1.20 actually share the exact same game data,
// minus the EXE (and v1.92 is also the same, except for KDREAMS.CMP).
/*** v1.93 (Registered EGA) ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_kdreamse193[] = {
{"KDREAMS.AUD", 3498, 0x80ac85e5},
{"KDREAMS.CMP", 14620, 0x1681bc21},
{"KDREAMS.EGA", 213045, 0x2dc94687},
{"KDREAMS.EXE", 80715, 0x3d0cd9ed},
{"KDREAMS.MAP", 65674, 0x78bd24fc},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_kdreamse193[] = {
{"AUDIODCT.KDR", 1024, 0x8b6116d7, 0x29fba},
{"AUDIOHHD.KDR", 340, 0x499e0cbf, 0x21990},
{"CONTEXT.KDR", 1283, 0x5a33439d, 0x21af0},
{"EGADICT.KDR", 1024, 0xa69af202, 0x297be},
{"EGAHEAD.KDR", 12068, 0xb9d789ee, 0x1bc30},
{"GAMETEXT.KDR", 4256, 0xbfe72f94, 0x22000},
{"MAPDICT.KDR", 1020, 0x6bb0de32, 0x29bbe},
{"MAPHEAD.KDR", 11824, 0x2b821e29, 0x1eb60},
{"STORY.KDR", 2526, 0xcafc1d15, 0x230a0},
{0}
};
static const BE_GameVerDetails_T g_be_gamever_kdreamse193 = {
g_be_reqgameverfiles_kdreamse193,
g_be_embeddedgameverfiles_kdreamse193,
CSTR_TO_TCSTR(BE_STR_GAMEVER_KDREAMSE193),
"Keen Dreams EGA v1.93 (Custom)",
"KDREAMS.EXE",
213200 - 0x1c00,
0,
BE_EXECOMPRESSION_LZEXE9X,
BE_GAMEVER_KDREAMSE193
};
/*** v1.20 (Shareware) ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_kdreamse120[] = {
{"KDREAMS.AUD", 3498, 0x80ac85e5},
{"KDREAMS.CMP", 14620, 0x1681bc21},
{"KDREAMS.EGA", 213045, 0x2dc94687},
{"KDREAMS.EXE", 81519, 0xf36f0edf},
{"KDREAMS.MAP", 65674, 0x78bd24fc},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_kdreamse120[] = {
{"AUDIODCT.KDR", 1024, 0x8b6116d7, 0x2a66c},
{"AUDIOHHD.KDR", 340, 0x499e0cbf, 0x21d70},
{"CONTEXT.KDR", 1283, 0x5a33439d, 0x21ed0},
{"EGADICT.KDR", 1024, 0xa69af202, 0x29e70},
{"EGAHEAD.KDR", 12068, 0xb9d789ee, 0x1c010},
{"GAMETEXT.KDR", 4256, 0xbfe72f94, 0x223e0},
{"MAPDICT.KDR", 1020, 0x6bb0de32, 0x2a270},
{"MAPHEAD.KDR", 11824, 0x2b821e29, 0x1ef40},
{"STORY.KDR", 2526, 0xcafc1d15, 0x23480},
{0}
};
static const BE_GameVerDetails_T g_be_gamever_kdreamse120 = {
g_be_reqgameverfiles_kdreamse120,
g_be_embeddedgameverfiles_kdreamse120,
CSTR_TO_TCSTR(BE_STR_GAMEVER_KDREAMSE120),
"Keen Dreams EGA v1.20 (Custom)",
"KDREAMS.EXE",
214912 - 0x1c00,
0,
BE_EXECOMPRESSION_LZEXE9X,
BE_GAMEVER_KDREAMSE120
};
/*** 2015 edition - All files are external here ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_kdreams2015[] = {
{"CONTEXT.KDR", 1331, 0x70920ec3},
{"EGADICT.CGA", 1024, 0x75a458f2},
{"EGADICT.KDR", 1024, 0xfe21f5c4},
{"EGAHEAD.CGA", 12068, 0x38c15a01},
{"EGAHEAD.KDR", 12068, 0xdeb318b3},
{"GAMETEXT.KDR", 4314, 0x0996e7f2},
{"KDREAMS.CGA", 179725, 0x83b0c6c4},
{"KDREAMS.CMP", 40878, 0xf8a33e2f},
{"KDREAMS.EGA", 213221, 0xee1024b9},
{"KDREAMS.MAP", 65674, 0x934cd898},
{"KDREAMS.SND", 1449826, 0xfb74b9a2},
{"MAPDICT.KDR", 1020, 0x6bb0de32},
{"MAPHEAD.KDR", 11824, 0xff335e8c},
{"SOUNDDCT.KDR", 1024, 0x2217ceb9},
{"SOUNDHHD.KDR", 228, 0xb8b39c5c},
{"STORY.KDR", 2526, 0xcafc1d15},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_kdreams2015[] = {
{0}
};
static const BE_GameVerDetails_T g_be_gamever_kdreams2015 = {
g_be_reqgameverfiles_kdreams2015,
g_be_embeddedgameverfiles_kdreams2015,
CSTR_TO_TCSTR(BE_STR_GAMEVER_KDREAMS2015),
"Keen Dreams 2015 (Custom)",
NULL, // No EXE file
0, // No EXE file
44100, // Digitized sounds have such sample rate (in Hz)
BE_EXECOMPRESSION_NONE, // No EXE file
BE_GAMEVER_KDREAMS2015
};
#endif
#ifdef REFKEEN_VER_CAT3D
/*** v1.00 ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_cat3d100[] = {
{"AUDIO.C3D", 5062, 0x074f7525},
{"EGAGRAPH.C3D", 258007, 0x7b756d01},
{"GAMEMAPS.C3D", 14288, 0x1d8d501e},
{"CAT3D.EXE", 78483, 0xe20992c7},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_cat3d100[] = {
{"AUDIODCT.C3D", 1024, 0xd3dbe849, 0x22c64},
{"AUDIOHHD.C3D", 368, 0xb83933bc, 0x1aa60},
{"EGADICT.C3D", 1024, 0xab94fb6c, 0x23064},
{"EGAHEAD.C3D", 1437, 0x33772bb0, 0x1abd0},
{"INTROSCN.SCN", 4008, 0xec236c5c, 0x192c0},
{"MTEMP.TMP", 618, 0x6b7cc556, 0x1b170},
{0}
};
static const BE_GameVerDetails_T g_be_gamever_cat3d100 = {
g_be_reqgameverfiles_cat3d100,
g_be_embeddedgameverfiles_cat3d100,
CSTR_TO_TCSTR(BE_STR_GAMEVER_CAT3D100),
"Catacomb 3-D v1.00 (Custom)",
"CAT3D.EXE",
191536 - 0x1400,
0,
BE_EXECOMPRESSION_LZEXE9X,
BE_GAMEVER_CAT3D100
};
/*** v1.22 ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_cat3d122[] = {
{"AUDIO.C3D", 5062, 0x074f7525},
{"EGAGRAPH.C3D", 256899, 0xbc122f40},
{"GAMEMAPS.C3D", 14288, 0x1ecb107b},
{"CAT3D.EXE", 78285, 0xfaa27410},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_cat3d122[] = {
{"AUDIODCT.C3D", 1024, 0xd3dbe849, 0x22bd8},
{"AUDIOHHD.C3D", 368, 0xb83933bc, 0x1a710},
{"EGADICT.C3D", 1024, 0xb26a70a6, 0x22fd8},
{"EGAHEAD.C3D", 1437, 0x3fde00c4, 0x1a880},
// INTROSCN.SCN isn't displayed in vanilla v1.22, but it's still
// allocated and in use, so it's safer to require this chunk
{"INTROSCN.SCN", 4008, 0xcf9696af, 0x18f70},
{"MTEMP.TMP", 618, 0x6b7cc556, 0x1ae20},
{0}
};
static const BE_GameVerDetails_T g_be_gamever_cat3d122 = {
g_be_reqgameverfiles_cat3d122,
g_be_embeddedgameverfiles_cat3d122,
CSTR_TO_TCSTR(BE_STR_GAMEVER_CAT3D122),
"Catacomb 3-D v1.22 (Custom)",
"CAT3D.EXE",
191904 - 0x1600,
0,
BE_EXECOMPRESSION_LZEXE9X,
BE_GAMEVER_CAT3D122
};
#endif
// TODO: Port DEMOCAT/HINTCAT and figure out a way to support the relevant data
// (possibly optionally, except for Abyss v1.13, where INTRO may call DEMOCAT)
#ifdef REFKEEN_VER_CATABYSS
/*** v1.13 (Shareware) ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_catabyss113[] = {
{"ARMAPC.ABS", 10489, 0x9562020e},
{"AUDIO.ABS", 6904, 0x462d2eb2},
{"CATABYSS.EXE", 82662, 0xbc3b015e},
{"EGAGRAPH.ABS", 336143, 0x3b2464a2},
{"GAMEMAPS.ABS", 20433, 0x97ddb354},
{"HELP.TXT", 15491, 0x7f8c4a59},
{"LAST.ABS", 1290, 0xc36ba646},
{"SHP01.ABS", 1376, 0xe04a6d1e},
{"SHP02.ABS", 15181, 0x0198b8f7},
{"SHP03.ABS", 13158, 0x0d6b4986},
{"SHP04.ABS", 12648, 0x3bd5ccbc},
{"SHP05.ABS", 724, 0x857573eb},
{"SHP06.ABS", 9182, 0x86ce4004},
{"SHP07.ABS", 9930, 0x6a22743f},
{"SHP08.ABS", 398, 0x99404417},
{"SHP09.ABS", 417, 0x201133a8},
{"SHP10.ABS", 329, 0xaa51f92a},
{"SHP11.ABS", 10595, 0x5a95691e},
{"SHP12.ABS", 9182, 0x378b5984},
// Looks like DEMOCAT stuff; Let's require these since
// vanilla INTRO may launch DEMOCAT.
{"ALTAR.CAT", 15014, 0x833d1ca7},
{"APC.CAT", 12828, 0x009ec08a},
{"CEMETRY.CAT", 14983, 0x8cfb3741},
{"COOKIE.CAT", 16837, 0xee83c4f4},
{"CRYSTAL.CAT", 15320, 0x16fa18f0},
{"DEMOCAT.EXE", 32066, 0xce326ea2},
{"DRAGONS.CAT", 7107, 0x54ea7eb5},
{"EGYPT.CAT", 8863, 0xc78451d7},
{"FLAME.CAT", 7062, 0xe422aa64},
{"FOLLOW.CAT", 10437, 0xbec4bd75},
{"GRATE.CAT", 8306, 0x8f7cb569},
{"GROUPIC.CAT", 20563, 0x93531dd8},
{"HOMEBBS.CAT", 3233, 0xaf3d0e16},
{"INFERNO.CAT", 13934, 0x3ddd36e9},
{"INVITED.CAT", 9723, 0xacc2ce73},
{"LAST.CAT", 1247, 0x73f1ec9e},
{"LEGEND.CAT", 10977, 0xc99a5540},
{"LOUNGE.CAT", 10665, 0xb799f029},
{"OPEN.CAT", 4445, 0xe90e743b},
{"ORCMINE.CAT", 8903, 0xf8821eda},
{"QUEST.CAT", 13076, 0x252de058},
{"REDHALL.CAT", 8214, 0x0d9bd58e},
{"SCRIPT.CAT", 174, 0x45973aa6},
{"TRILOGY.CAT", 11397, 0xe09a1995},
{"VAULT.CAT", 8737, 0x43d6dba7},
{"VICTORY.CAT", 7194, 0x70846fc6},
{0}
};
static const BE_EmbeddedGameFileDetails_T g_be_embeddedgameverfiles_catabyss113[] = {
{"AUDIODCT.ABS", 1024, 0xe9088011, 0x2554c},
{"AUDIOHHD.ABS", 416, 0xfbfff495, 0x1a210},
{"EGADICT.ABS", 1024, 0xbb760f1d, 0x2594c},
{"EGAHEAD.ABS", 1881, 0xe31e1c3b, 0x1a3b0},
{"MTEMP.TMP", 834, 0x5d9ccfb3, 0x1ab10},
{0}
};
static const BE_GameVerDetails_T g_be_gamever_catabyss113 = {
g_be_reqgameverfiles_catabyss113,
g_be_embeddedgameverfiles_catabyss113,
CSTR_TO_TCSTR(BE_STR_GAMEVER_CATABYSS113),
"Catacomb Abyss v1.13 (Custom)",
"CATABYSS.EXE",
201120 - 0x1a00,
0,
BE_EXECOMPRESSION_LZEXE9X,
BE_GAMEVER_CATABYSS113
};
/*** v1.24 (Registered) ***/
static const BE_GameFileDetails_T g_be_reqgameverfiles_catabyss124[] = {
{"ABYSGAME.EXE", 82479, 0x5f0319db},
{"AUDIO.ABS", 6904, 0x462d2eb2},
{"EGAGRAPH.ABS", 335994, 0xfd9995ad},
{"GAMEMAPS.ABS", 20433, 0x97ddb354},
{"HELP.TXT", 15042, 0xc47ce06e},
{"SHP01.ABS", 1376, 0xe04a6d1e},
{"SHP02.ABS", 14912, 0xffc72620},
{"SHP03.ABS", 13186, 0x7b73bb7b},
{"SHP04.ABS", 12648, 0x3bd5ccbc},
{"SHP05.ABS", 724, 0x857573eb},
{"SHP06.ABS", 9182, 0x86ce4004},
{"SHP07.ABS", 9930, 0x6a22743f},
{"SHP08.ABS", 398, 0x99404417},
{"SHP09.ABS", 417, 0x201133a8},
{"SHP10.ABS", 329, 0xaa51f92a},
{"SHP11.ABS", 10328, 0x08ee65f4},
{"SHP12.ABS", 1652, 0xbeb87fbd},
// HINTCAT stuff similar to DEMOCAT; Maybe not accessible via the
// version of INTRO used in v1.24 (actually named CATABYSS.EXE) but
// it may be good to require these too.
{"AQUDUCT.HNT", 7886, 0x66a11ac1},
{"CEMETRY.HNT", 10376, 0xf7b3f888},
{"COVEN.HNT", 13550, 0xc3fdd8a4},
{"CRYPT.HNT", 11233, 0x46ca0a4b},