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An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
C++ 14 header only library for random and quasi-random sampling aimed at computer graphics and Monte Carlo applications.
"Hello Boing" - executable raytraced graphics in m68k assembly for Commodore Amiga.
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