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Pinned

  1. An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

    C++ 764 71

  2. Vulkan RTX path tracer with a declarative ES7-like scene description language.

    C++ 377 20

  3. C++ 14 header only library for random and quasi-random sampling aimed at computer graphics and Monte Carlo applications.

    C++ 7 1

  4. "Hello Boing" - executable raytraced graphics in m68k assembly for Commodore Amiga.

    Assembly 9

3 contributions in the last year

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Contribution activity

June 2021

Nadrin has no activity yet for this period.

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