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  1. An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

    C++ 764 71

  2. Vulkan RTX path tracer with a declarative ES7-like scene description language.

    C++ 377 20

  3. C++ 14 header only library for random and quasi-random sampling aimed at computer graphics and Monte Carlo applications.

    C++ 7 1

  4. "Hello Boing" - executable raytraced graphics in m68k assembly for Commodore Amiga.

    Assembly 9

3 contributions in the last year

Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Mon Wed Fri

Contribution activity

June 2021

Nadrin has no activity yet for this period.

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