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Fix a note fadein behavior
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NagaseIori committed Jun 2, 2022
1 parent 67e1ba3 commit 25095db
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions objects/objnote/Create_0.gml
Original file line number Diff line number Diff line change
Expand Up @@ -190,9 +190,10 @@ depth = 100;
animTargetLstA = lastAlphaL;

if(offset + lastOffset> objMain.nowOffset && !_outbound_check(x, y, side)) {
// If is using ad to adjust time then speed the things hell up
// In Some situations no need for fading in
if(keyboard_check(ord("A")) || keyboard_check(ord("D")) ||
objMain.topBarMousePressed) {
objMain.topBarMousePressed ||
(side == 0 && objMain.nowPlaying)) {
image_alpha = 1;
animTargetA = 1;
state = stateNormal;
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