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Core/Signal: Add Connection object and Disconnection
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SirLynix committed Jun 6, 2015
1 parent 5e9ab14 commit d7889dc
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Showing 2 changed files with 163 additions and 14 deletions.
83 changes: 77 additions & 6 deletions include/Nazara/Core/Signal.hpp
Expand Up @@ -8,26 +8,97 @@
#define NAZARA_SIGNAL_HPP

#include <functional>
#include <vector>
#include <memory>
#include <list>

template<typename... Args>
class NzSignal
{
public:
using Callback = std::function<void(Args...)>;
class Connection;
class ConnectionGuard;

NzSignal() = default;
NzSignal(const NzSignal&) = delete;
NzSignal(NzSignal&& signal);
~NzSignal() = default;

void Connect(const Callback& func);
void Connect(Callback&& func);
template<typename O> void Connect(O& object, void (O::*method)(Args...));
template<typename O> void Connect(O* object, void (O::*method)(Args...));
void Clear();

Connection&& Connect(const Callback& func);
Connection&& Connect(Callback&& func);
template<typename O> Connection&& Connect(O& object, void (O::*method)(Args...));
template<typename O> Connection&& Connect(O* object, void (O::*method)(Args...));

void operator()(Args&&... args);

NzSignal& operator=(const NzSignal&) = delete;
NzSignal& operator=(NzSignal&& signal);

private:
struct Slot;

using SlotPtr = std::shared_ptr<Slot>;
using SlotList = std::list<SlotPtr>;

struct Slot
{
Slot(NzSignal* me) :
signal(me)
{
}

Callback callback;
NzSignal* signal;
typename SlotList::iterator it;
};

void Disconnect(const SlotPtr& slot);

SlotList m_slots;
};

template<typename... Args>
class NzSignal<Args...>::Connection
{
using BaseClass = NzSignal<Args...>;
friend BaseClass;

public:
Connection(const Connection& connection) = default;
Connection(Connection&& connection) = default;
~Connection() = default;

void Disconnect();

bool IsConnected() const;

Connection& operator=(const Connection& connection) = default;
Connection& operator=(Connection&& connection) = default;

private:
Connection(const SlotPtr& slot);

std::weak_ptr<Slot> m_ptr;
};

template<typename... Args>
class NzSignal<Args...>::ConnectionGuard
{
using BaseClass = NzSignal<Args...>;
using Connection = BaseClass::Connection;

public:
ConnectionGuard(const Connection& connection);
ConnectionGuard(Connection&& connection);
~ConnectionGuard();

Connection& operator=(const Connection& connection) = delete;
Connection& operator=(Connection&& connection) = delete;

private:
std::vector<Callback> m_callbacks;
Connection m_connection;
};

#include <Nazara/Core/Signal.inl>
Expand Down
94 changes: 86 additions & 8 deletions include/Nazara/Core/Signal.inl
Expand Up @@ -7,20 +7,41 @@
#include <Nazara/Core/Debug.hpp>

template<typename... Args>
void NzSignal<Args...>::Connect(const Callback& func)
NzSignal<Args...>::NzSignal(NzSignal&& signal)
{
m_callbacks.push_back(func);
operator=(std::move(signal));
}

template<typename... Args>
void NzSignal<Args...>::Connect(Callback&& func)
void NzSignal<Args...>::Clear()
{
m_callbacks.emplace_back(std::move(func));
m_slots.clear();
}

template<typename... Args>
typename NzSignal<Args...>::Connection&& NzSignal<Args...>::Connect(const Callback& func)
{
return Connect(std::move(Callback(func)));
}

template<typename... Args>
typename NzSignal<Args...>::Connection&& NzSignal<Args...>::Connect(Callback&& func)
{
auto tempPtr = std::make_shared<Slot>(this);
tempPtr->callback = std::move(func);

m_slots.emplace_back(std::move(tempPtr));

const auto& slotPtr = m_slots.back();
slotPtr->it = m_slots.end();
--slotPtr->it;

return Connection(slotPtr);
}

template<typename... Args>
template<typename O>
void NzSignal<Args...>::Connect(O& object, void (O::*method) (Args...))
typename NzSignal<Args...>::Connection&& NzSignal<Args...>::Connect(O& object, void (O::*method) (Args...))
{
return Connect([&object, method] (Args&&... args)
{
Expand All @@ -30,7 +51,7 @@ void NzSignal<Args...>::Connect(O& object, void (O::*method) (Args...))

template<typename... Args>
template<typename O>
void NzSignal<Args...>::Connect(O* object, void (O::*method)(Args...))
typename NzSignal<Args...>::Connection&& NzSignal<Args...>::Connect(O* object, void (O::*method)(Args...))
{
return Connect([object, method] (Args&&... args)
{
Expand All @@ -41,8 +62,65 @@ void NzSignal<Args...>::Connect(O* object, void (O::*method)(Args...))
template<typename... Args>
void NzSignal<Args...>::operator()(Args&&... args)
{
for (const Callback& func : m_callbacks)
func(std::forward<Args>(args)...);
for (const SlotPtr& slot : m_slots)
slot->callback(std::forward<Args>(args)...);
}

template<typename... Args>
NzSignal<Args...>& NzSignal<Args...>::operator=(NzSignal&& signal)
{
m_slots = std::move(signal.m_slots);

// We need to update the signal pointer inside of each slot
for (SlotPtr& slot : m_slots)
slot->signal = this;

return *this;
}

template<typename... Args>
void NzSignal<Args...>::Disconnect(const SlotPtr& slot)
{
m_slots.erase(slot->it);
}


template<typename... Args>
NzSignal<Args...>::Connection::Connection(const SlotPtr& slot) :
m_ptr(slot)
{
}

template<typename... Args>
void NzSignal<Args...>::Connection::Disconnect()
{
if (SlotPtr ptr = m_ptr.lock())
ptr->signal->Disconnect(ptr);
}

template<typename... Args>
bool NzSignal<Args...>::Connection::IsConnected() const
{
return !m_ptr.expired();
}


template<typename... Args>
NzSignal<Args...>::ConnectionGuard::ConnectionGuard(const Connection& connection) :
m_connection(connection)
{
}

template<typename... Args>
NzSignal<Args...>::ConnectionGuard::ConnectionGuard(Connection&& connection) :
m_connection(std::move(connection))
{
}

template<typename... Args>
NzSignal<Args...>::ConnectionGuard::~ConnectionGuard()
{
m_connection.Disconnect();
}

#include <Nazara/Core/DebugOff.hpp>

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