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reset totals at end of turn #33

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Tracked by #11
Ne0Strix opened this issue Mar 28, 2023 · 0 comments
Closed
Tracked by #11

reset totals at end of turn #33

Ne0Strix opened this issue Mar 28, 2023 · 0 comments

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@Ne0Strix
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Kranosos added a commit that referenced this issue Apr 8, 2023
…ame logic

This Commit handles multiple issues form 2 different user-stories, since they were very much intertwined and could hardly be handled separately. Now, the Models for the Player-Stats are created and are in working order. I made Changes to the Card-Class, since a few attributes were not needed (already handled in Effect Class). Also I refactored TurnManager so that the method calls could be more concise and readable.
Kranosos added a commit that referenced this issue Apr 13, 2023
All Classes that relate to how the effects from Cards are handled have gotten minor
changes to emphasize the used visitor pattern. Also The GameSession Class now replaces the TurnManager. The newly created PlayerFactory provides an easy way to instantiate new Players with all the needed components.

relates to #31, #33, #46, #48
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