This is the reference code base for SIMD: A practical guide There are currently two branches:
master
: Contains a basic ray tracer loosely based on Ray Tracing in One Weekend that's optimized with SIMD and multi-threading that will compile for SSE2, AVX2, and WASMSIMD_Article
: A stripped-down version of the codebase as shown in the article
.\win32\compile.ps1
The .exe
file will show up in .\build\win32\
.\wasm\compile.ps1
The project can be run by creating a local server in .\build\wasm