Skip to content
This repository has been archived by the owner on Jul 30, 2020. It is now read-only.

Gym module update #766

Merged
merged 1 commit into from
Feb 9, 2017
Merged

Gym module update #766

merged 1 commit into from
Feb 9, 2017

Conversation

ziomber
Copy link
Contributor

@ziomber ziomber commented Feb 9, 2017

Switch pokemon always results in can't start battle on next defender. Function switching pokemon is deactivated.
I tried in many ways, with extra delays, even changed data flow, same result. Switching pokemon is always working fine but always produce error on next run, so I've made some code wrapped in if blocks and added _testSwapPokemon field in UseGymBattleTask class.
@samuraitruong please set it to true with _logTimings to have very detailed log and check by your own. Maybe you will see where i messed up.

@ziomber
Copy link
Contributor Author

ziomber commented Feb 9, 2017

Wait with that, i've found a new bug

@samuraitruong samuraitruong merged commit 88c99d0 into Necrobot-Private:master Feb 9, 2017
Furtif pushed a commit to Furtif/NecroBot that referenced this pull request May 20, 2017
…tch-2

Revert "add wait for client.GetMapObjects()"
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants