This repository has been archived by the owner on Jul 30, 2020. It is now read-only.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Switch pokemon always results in can't start battle on next defender. Function switching pokemon is deactivated.
I tried in many ways, with extra delays, even changed data flow, same result. Switching pokemon is always working fine but always produce error on next run, so I've made some code wrapped in if blocks and added _testSwapPokemon field in UseGymBattleTask class.
@samuraitruong please set it to true with _logTimings to have very detailed log and check by your own. Maybe you will see where i messed up.