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shop bits
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     Eliminate a couple of minor redundancies; no change in game play.

dropy() - only check about selling object if there is a shop on the level.
pick_obj() - leave it to addinv() clear object's no_charge bit.
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nethack.rankin committed Oct 31, 2006
1 parent 3911716 commit 43e22a1
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Showing 2 changed files with 1 addition and 3 deletions.
2 changes: 1 addition & 1 deletion src/do.c
Original file line number Diff line number Diff line change
Expand Up @@ -573,7 +573,7 @@ register struct obj *obj;
place_object(obj, u.ux, u.uy);
if (obj == uball)
drop_ball(u.ux,u.uy);
else
else if (level.flags.has_shop)
sellobj(obj, u.ux, u.uy);
stackobj(obj);
if(Blind && Levitation)
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2 changes: 0 additions & 2 deletions src/pickup.c
Original file line number Diff line number Diff line change
Expand Up @@ -1390,8 +1390,6 @@ struct obj *otmp;
if (!index(u.ushops, *fakeshop))
remote_burglary(otmp->ox, otmp->oy);
}
if (otmp->no_charge) /* only applies to objects outside invent */
otmp->no_charge = 0;
newsym(otmp->ox, otmp->oy);
return addinv(otmp); /* might merge it with other objects */
}
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