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scroll usage; also spell of ID (trunk only)
Make a not-very-robust fix for the report from <email deleted> about being told a scoll disappears as you read it, then for the case of cursed remove curse being told that the scroll disintegrates. He missed similar case for scroll of fire erupting into flames after it had disappeared. This suppresses the "disappears" part of the scroll reading message for those two cases, but won't be very reliable if other scroll messages referring to the scroll itself get introduced in the future. [Several paths through scroll of fire won't report that it burns, and now it doesn't give the disappears message any more. I don't think that's worth worrying about; the scroll leaving inventory after burning up is implicit.] Also cut down on redundant feedback for several scrolls (genocide, charging, identify, stinking cloud) that start off by informing the player what they are. That's only needed when the the player doesn't already know the type of scroll. I've always felt it silly to be told that I've "found a scroll of genocide" when I'm intentionally reading a known scroll of genocide. All these types of scroll give a subsequent prompt which makes them recongizable if you somehow manage to choose the wrong object when picking the one to read. Lastly, make spell of identify behave like ordinary uncursed scroll of identify by default instead of ususally ID'ing multiple items. Now you'll need to be skilled or better in divination spells skill in order to get the blessed scroll effect out of it. And give some feedback if the spell is cast when not carrying any inventory; it was just silently moving on to the user's next command in that case.
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nethack.rankin
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Feb 16, 2006
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