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This PR removes the previously introduced
HashingMap
, unifying all the maps into a singleSlottedArray
component.Beside unification, it also simplifies the implementation by introducing the hash-based behavior. This has some impact on the size, as entries will not have initial nibbles extracted to the
Slot.Prefix
, but overall should increase readability and simplicity of the implementation. Additionally, hash based addressing, should have much smaller number of collisions.The last bust not least, this PR introduces
NibblePath.GetHashCode
with some benchmarks. This is the actual hashing mechanism used for storing data in the database.Warning: it makes the db BIG for now