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Space-game oriented rendering engine
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README.md

DrawSpace

My C/C++ graphic rendering engine including features for 3D spaces simulation, especially procedural planets generation & rendering, including accurate atmospheric effects, 3D clouds, water rendering, etc...

Full GPLv3 text is available in the ./licenses directory

DrawSpace currently rely on some 3rd-parts libraries:

** Direct3D 9 SDK : 	      http://www.microsoft.com/en-us/download/details.aspx?id=6812
** Direct3D 11 SDK :          https://www.microsoft.com/en-us/download/details.aspx?id=6812
** FW1FontWrapper for D3D11 : https://fw1.codeplex.com          
** wxWidgets v3.0.2 :	      http://www.wxwidgets.org/
** Shiny C/C++/Lua profiler : http://sourceforge.net/projects/shinyprofiler/
    
** Bullet physics 2.82 :      http://bulletphysics.org/wordpress/
** Lua 5.1 :                  http://www.lua.org/
** PhysicsFS 2.0.3 :          https://icculus.org/physfs/
** CEGUI 0.8.7 :              http://cegui.org.uk/
** JSMN JSON parser	      https://github.com/zserge/jsmn

** RSA Data Security, Inc. MD5 Message-Digest Algorithm

** Wombat efficient texture-free procedural noise library for shaders : https://github.com/BrianSharpe/Wombat

Animated water rendering:

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Material shaders:

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3D clouds:

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3D Procedural nebulaes:

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Procedural planet:

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