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Releases: NgGH707/NgGH-Magic-Origins-Mod

Unstable build 3.0.0-beta.76

16 Dec 14:57
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Compatible with previous gamesave from build 3.0.0-beta.75-unstable

Fixes:

  • 'Poisoned' effect from serpent still lasts for more than 1 turn.
  • 'Thick Fur' perk only gives 70 points to natural armor (should be 75).
  • 'Lithe' perk doesn't offer any effect to beast type characters (may not work with PTR's 'Lithe' perk).
  • Certain named armor attachments keep changing their stats after loading a gamesave.
  • Named bone plating armor attachment doesn't work properly, may grant the wearer unlimited invincibility.
  • Named Nachzehrer Trophy has abnormally high bonus.
  • The combination of 'Quartermaster' perk and 'Love Is All I Need' perk result in negative food consumption.
  • Demon alp character has regular alp perk tree.
  • The head gear sprites aren't properly positioned to fit on Bear characters.
  • Sometimes Unhold characters don't get the 'Throw Rock' skill after lifting up a rock.

Changes:

  • Tweaks the champion chance for beasts.
  • Named "Light Padding Replacement" should have at least 10 durability.
  • 'Poison Mastery' perk allows 'Redback Poisoned' effect to deal 20% more damage instead of doubling the starting damage.
  • Bear character no longer has 'Grapple' perk.
  • Update the perk description of 'Lithe' perk so player doesn't confuse of how it works on beast characters.
  • No more rock throwing enemy unholds. (it's a dumb idea).
  • Adds Named Schrat Shield to be the unique famed item drop from champion Schrats.
  • Champion Alps have base Melee Defense reduced from 25 down to 20.
  • Champion Direwolves have base Melee Skill reduced from 75 down to 70.
  • Champion Hyenas have base Melee Skill reduced from 75 down to 70 also no longer have 'Fearsome' perk.
  • Champion Nachzehrers have base Melee Skill reduced by 10, base Melee Defense reduced by 10, Max Attack Damage increased by 5, but no longer have 'Devastating Strikes' perk.
  • Champion Skin Ghouls no longer have 'Devastating Strikes' perk.
  • Champion Frost Unholds are no longer always equipped with full plate armor set (does not affect tamed version from barbarians).
  • Champion Höllenhunds only have 400 base Hitpoints down from 500.
  • Champion Redback Spiders now either have 'Puncturing Bite' or 'Dodge' perk, never both of them.
  • Champion Webknechts have base Melee Skill reduced by 5, base Melee Defense reduced by 5, base Hitpoints reduced by 10 (from 110 down to 100).
  • Champion Serpents have base Melee Skill reduced from 85 down to 75, base Melee Defense reduced from 25 down to 20.

Unstable build 3.0.0-beta.75

01 Dec 14:21
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Compatible with previous gamesaves from build 73

Bug Fixes:

  • Flying Skulls may cause CTD to occur and the explosion doesn't deal any damage.
  • 'Poison Mastery' perk doesn't make 'Poisoned' effect to last longer.
  • Certain perk icons seem to always be grayed out regardless of whether you have learned it or not.

Changes:

  • Updates the tooltip of 'Webknecht Venom' racial skill to show the correct poison damage and duration.
  • Updates the description of 'Forever a Simp' perk so it's less likely to be misunderstood.
  • Reduces the default conversion percentage of resolve to damage of 'Nightmare' skill to 5% down from 15%.
  • The damage calculation of 'Nightmare' skill becomes slightly more susceptible against defender's resolve.
  • Spider players no longer gain free bonus armor penetration.

Unstable build 3.0.0-beta.74

30 Nov 03:10
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Highly recommend to check the changelog of build 73 if you haven't read it yet

  • Fixed Webknechts may have invulnerability.

Unstable build 3.0.0-beta.73

29 Nov 14:30
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Upon loading your previous savegames, if the perk tree of any of your characters looks messed up. Please start a new campaign.

Bug Fixes:

  • Charmed beast characters keep getting talent points in ranged skill.
  • Starting characters of Hexe origin may not have unique name but instead have the name of their enemy type.
  • Inconsistency damage between unhold unarmed attacks.
  • The description of 'Liberty" perk is incorrect.
  • 'Sundering Strikes' perk gives less than 20% Effectiveness vs. Armor.

Changes:

  • 'Chain Lightning' skill has a correct tooltip, and its attack is always hit but cost more fatigue to use.
  • Small changes to the perk tree of 'Elder Hexe' background.
  • If a 'Elder Hexe' background rolls for 'Dommy Mommy' perk group, then it gains an additional 10 more HP and slightly better melee skill.
  • 'Elder Hexe' background can never roll into 'Nyctophobia' trait.
  • Added a new perk - 'Harden Carapace' - for the 'Arachnid' perk group, it gives spiders better protection, easily make 'Battle Forged' feel envy.
  • Added a new perk group - 'Simp' - comprised of 4 perks, this perk group is available to all charmed characters.
    • 'Love Is All I Need' perk: you guys want a way to negate the food consumption downside of certain inhuman characters, with a price of a perk point (you can refund it with the right conditions) and gaining 50% less XP. I say it's a fair trade.
    • 'Protect My Queen' perk: now there is a reason to have someone always close by your hexe to gain a bonus to Melee skill/defense, Ranged skill/defense and Resolve (scale with your simp level)
    • 'Undying Love' perk: there is a cost for everything. If you scare of being betrayed by your charmed character, then with the cost of a perk point that is totally possible.
    • 'Forever A Simp' perk: people want to have a controllable way to increase the simp level. This perk is my answer to that.
  • Reversed the cooldown of 'Simps Fight' event back to before getting the increased cooldown.
  • Reversed the changes to remove the nerf attack damage of unhold.
  • Reduces the base natural armor of redback players to 120 down from 160.
  • 'Poison Mastery' perk also gives bonus +10% damage against undead.
  • Unhold players get better unarmed perks.
  • Added a new version of 'Grapple' skill for unhold player. It can:
    • Applies to 'Grappled' effect to target has immunity to knock back.
    • Grabs a target doesn't have immunity to knock back, and then flailing that target around dealing damage.
    • Uproots a tree and use it as a weapon.
    • Lifts a rock so as to throw it as someone.
  • Enemy Unholds can start a battle with a huge rock on their hands (to throw at you of course).
  • Champion Frost Unholds always have full body armor (even if they aren't tamed by barbarians) and have the "rock" too (they are quite good at throwing rock).
  • Champion Redback Spiders have 'Push The Advantage' perk.
  • Hyena players, Direwolf players (doesn't include White Direwolves), Webknecht players contribute less to company strength.
  • Adds a new fixed start to Hexe origin. This one will always let you start with a charmed hedge knight. Check the article on Nexus Mods to see how to access it.

Unstable build 3.0.0-beta.72

27 Nov 06:59
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Compatible with previous gamesaves

Fixes:

  • Can't charm spiders.
  • A bug regarding to 'Gruesome Feast' skill.
  • The "Increases armour effectiveness by xx%" effect of 'Meat-Tearing Bite', 'Strong Canine Jaw' and 'Gorge' perks doesn't apply properly.

Changes:

  • Champion Alps gain 'Nimble' perk (after day 100) and 'Fortified Mind' perk (after day 175).
  • Champion Direwolves gain 'Overwhelm' perk (after day 75, only for no frenzied Direwolves) and 'Nimble' perk (after day 100).
  • Champion Hyenas gain 'Overwhelm' perk (after day 75, only for no frenzied Hyenas) and 'Nimble' perk (after day 100).
  • Champion Nachzehrers gain 'Fearsome' perk (after day 75) and 'Nimble' perk (after day 125).
  • Champion Lindwurms gain 'Colossus' perk (after day 150).
  • Champion Serpents gain 'Fearsome' perk (after day 75) and 'Nudist' perk (after day 125).
  • Champion Webknechts gain 'Push the Advantage' perk (after day 50) and 'Nudist' perk (after day 75).
  • Significantly reduces the chance for Direwolves, Hyenas and Serpents to get the bonus perks before day 50.
  • Increased the base damage of 'Unhold Hand-to-Hand' skill.
  • Removed the knock back from 'Unhold Hand-to-Hand' skill and replaced it with inflicting stagger.
  • Change certain named armor attachments (Stollwurm/Lindwurm scales, Unhold cloak, and Serpent skin) into cloak layer (4th layer) instead.

Unstable build 3.0.0-beta.71

25 Nov 10:24
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  • Fixed 'Poisoned' effect inflicted from 'Venom Gland' perk can be stacked when it shouldn't.
  • 'Poison Mastery' perk no longer increases the damage inflicted from 'Poisoned' status effect but instead make target affected by 'Poisoned' status effect to spend more fatigue to perform actions (moving, spending to use skill, etc).
  • 'Poison Mastery' perk gives additional damage against target affected by 'Poisoned' status effect.
  • Adds a new mod setting to determine whether a simp can even betray you in the future or not.

Unstable build 3.0.0-beta.70

23 Nov 13:54
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  • Fixed 'Swallow Whole' skill causes game crash or freeze occasionally.
  • Fixed "can't create a new Hexe origin campaign with the easter egg seed".
  • 'Weave Web Mastery' perk no longer removes the cooldown of 'Weave Web' skill but instead lowering the cooldown to 1 turn.

Unstable build 3.0.0-beta.69

22 Nov 13:09
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Fixed Witch hunters ambush from hexe origin ritual event isn't properly triggered, result in freezing event screen.

Unstable build 3.0.0-beta.68

22 Nov 02:26
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Fixed 'Exchange named weapon' event can't be initiated, results in freezing the game when the game tries to start that event.

Unstable build 3.0.0-beta.67

21 Nov 02:23
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  • Fixed frozen nacho ai
  • Fixed unable to use 'Swallow Whole' skill