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Function Particle
Create, share and show off your unique customized particles!
/nu particle list [TYPE]
List all available particle sets. TYPE
can be PLAYER
, ELYTRA
and OTHER
/nu particle set [TYPE] [ID]
Set your particle as ID
when your status is TYPE
. E.g., /nu particle set 2 ELYTRA
set your particle as ID 2 when you are gliding with elytra.
/nu particle set [TYPE] clear
Clear the configurations on specific TYPE
.
/nu particle create [TYPE] [name]
Create a new particle set. This will return the created particle set ID for further settings or editing.
/nu particle add [Particle set ID] [particle name] [amount] [frequency] [offsetX] [offsetY] [offsetZ] [extra]
Add a particle to a particle set.
-
particle name
listed in configuration -
amount
controls how many particles it will spawn at each time -
frequency
set to 20 then it spawnamount
of particles each second (20ticks) -
offsetX
particle position offset in X -
offsetY
particle position offset in Y -
offsetZ
particle position offset in Z -
extra
- the extra options, like color or speed.
E.g., to add particle HEART
to particle set 2, and it spawns 5 hearts around player 0.6x0.6 area and 2 blocks upper than player foot position, use /nu particle add 2 HEART 5 20 0.6 2.0 0.6 0
/nu particle remove [ID] [index]
Remove a particle from a particle set. index
left empty to remove the entire particle set.
-
nu.particles.player
/nu particle list [player|elytra|other]
/nu particle set [player|elytra|other] [ID]
/nu particle set [player|elytra|other] clear
-
nu.particles.editor
/nu particle create [player|elytra|other] [name]
/nu particle add [Particle set ID] [particle name] [amount] [frequency] [offsetX] [offsetY] [offsetZ] [extra]
/nu particle remove [ID] [index]
-
nu.particles.admin
- anything with particles.
File config.yml
section particles
particles:
type:
player: true
elytra: true
other: true
enabled:
- BARRIER
- BLOCK_CRACK
- BLOCK_DUST
- CLOUD
- CRIT
- CRIT_MAGIC
- DAMAGE_INDICATOR
- DRAGON_BREATH
- DRIP_LAVA
- DRIP_WATER
- ENCHANTMENT_TABLE
- END_ROD
- EXPLOSION_HUGE
- EXPLOSION_LARGE
- EXPLOSION_NORMAL
- FALLING_DUST
- FIREWORKS_SPARK
- FLAME
- FOOTSTEP
- HEART
- ITEM_CRACK
- ITEM_TAKE
- LAVA
- MOB_APPEARANCE
- NOTE
- PORTAL
- REDSTONE
- SLIME
- SMOKE_LARGE
- SMOKE_NORMAL
- SNOW_SHOVEL
- SNOWBALL
- SPELL
- SPELL_INSTANT
- SPELL_MOB
- SPELL_MOB_AMBIENT
- SPELL_WITCH
- SPIT
- SUSPENDED
- SUSPENDED_DEPTH
- SWEEP_ATTACK
- TOTEM
- TOWN_AURA
- VILLAGER_ANGRY
- VILLAGER_HAPPY
- WATER_BUBBLE
- WATER_DROP
- WATER_SPLASH
- WATER_WAKE
limits:
PLAYER:
offsetX: 1.5
offsetY: 3.5
offsetZ: 1.5
set: 3
amount: 30
freq: 5
extra: 1.0
OTHER:
offsetX: 1.5
offsetY: 1.5
offsetZ: 1.5
set: 3
amount: 5
freq: 1
extra: 1.0
ELYTRA:
offsetX: 1.5
offsetY: 1.5
offsetZ: 1.5
set: 3
amount: 10
freq: 1
extra: 1.0
Limits explained:
-
offsetX
- the offset in X axis -
offsetY
- the offset in Y axis -
offsetZ
- the offset in Z axis -
set
- Amount of particles per set, e.g., set value to 3 will allow add 3 particle configurations in one set. -
amount
- Maximum particles spawn at a time per configuration -
freq
- Particle spawn frequency -
extra
- Extra options, speed or color etc.
See commands.