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Gl3 state cache integration #408
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Changed the cmake files to include desired state cache manager files
We need to store cache at the GLSLShader level because shader can be shared by multiple GLSLSeparablePrograms, each one updating uniform values.
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Sprayed StateCacheManagerHeader where needed.
-Cached states for alpha to coverage settings -Cached states for point size
for GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER and GL_DRAW_FRAMEBUFFER bindings -Added method bindGLRenderBuffer for GL_RENDERBUFFER bindings -Added methods deleteFrameBuffer and deleteRenderBuffer
-Added method bindGLProgramPipeline to the StateCacheManager -Added a missing getGLSupportRef function to the GLSLProgramManager. -Replaced calls of glBindProgramPipeline
-Added method bindGLVertexArray to the StateCacheManager -Replaced calls of glBindVertexArray
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fixes #410