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Added a limit to the Channels on the server side and removed "stale" …
…channels (#2540) * Added MaxChannelCount and detect and cleanup "stale" channels based on ChannelLifetime * Add Environment.TickCount as time reference * Set a socket backlog value to avoid socket open overflow * Added a ChannelKeepAlive to signal when a session is still active * Add options to console client to leak channels and run connect loop forever Co-authored-by: Martin Regen <mregen@microsoft.com>
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