Skip to content

Commit

Permalink
Merge pull request godotengine#65494 from V-Sekai/fix_inspect_command…
Browse files Browse the repository at this point in the history
…_context
  • Loading branch information
akien-mga committed Sep 14, 2022
2 parents 50a6905 + 1e99c13 commit 85cd696
Show file tree
Hide file tree
Showing 3 changed files with 8 additions and 4 deletions.
8 changes: 6 additions & 2 deletions editor/editor_node.cpp
Expand Up @@ -3932,7 +3932,7 @@ void EditorNode::edit_foreign_resource(Ref<Resource> p_resource) {
InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource);
}

bool EditorNode::is_resource_read_only(Ref<Resource> p_resource) {
bool EditorNode::is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable) {
ERR_FAIL_COND_V(p_resource.is_null(), false);

String path = p_resource->get_path();
Expand All @@ -3944,7 +3944,11 @@ bool EditorNode::is_resource_read_only(Ref<Resource> p_resource) {
// If the base resource is a packed scene, we treat it as read-only if it is not the currently edited scene.
if (ResourceLoader::get_resource_type(base) == "PackedScene") {
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
return true;
// If we have not flagged foreign resources as writable or the base scene the resource is
// part was imported, it can be considered read-only.
if (!p_foreign_resources_are_writable || FileAccess::exists(base + ".import")) {
return true;
}
}
} else {
// If a corresponding .import file exists for the base file, we assume it to be imported and should therefore treated as read-only.
Expand Down
2 changes: 1 addition & 1 deletion editor/editor_node.h
Expand Up @@ -784,7 +784,7 @@ class EditorNode : public Node {
void open_request(const String &p_path);
void edit_foreign_resource(Ref<Resource> p_resource);

bool is_resource_read_only(Ref<Resource> p_resource);
bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false);

bool is_changing_scene() const;

Expand Down
2 changes: 1 addition & 1 deletion editor/editor_resource_picker.cpp
Expand Up @@ -186,7 +186,7 @@ void EditorResourcePicker::_update_menu_items() {
// Add options for changing existing value of the resource.
if (edited_resource.is_valid()) {
// Determine if the edited resource is part of another scene (foreign) which was imported
bool is_edited_resource_foreign_import = EditorNode::get_singleton()->is_resource_read_only(edited_resource);
bool is_edited_resource_foreign_import = EditorNode::get_singleton()->is_resource_read_only(edited_resource, true);

// If the resource is determined to be foreign and imported, change the menu entry's description to 'inspect' rather than 'edit'
// since will only be able to view its properties in read-only mode.
Expand Down

0 comments on commit 85cd696

Please sign in to comment.