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Renderer-based particle system #25

Merged
merged 3 commits into from
Nov 1, 2016
Merged

Renderer-based particle system #25

merged 3 commits into from
Nov 1, 2016

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leilei-
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@leilei- leilei- commented Nov 1, 2016

I haven't been working on this in a while. There's still some glitches though

  • Different particle sets incomplete. They were to mimic UT, Half-Life, Q2, etc.
  • Particles flicker into visibility right when they die (most noticable with smoke). I've had this bug in Engoo before and fixed it there years ago
  • Trailing particles not yet reimplemented
  • Some particle effects start late or don't start at all.
  • Particle physics are processed per portal, so mirrors/portals will make the particles calculate their tracechecks even more with some performance loss
  • Particles don't get excluded in the pvs i don't think. there can be situations of overdraw
  • by accident I committed a new icon too. purely cosmetic and reflects some of the new oa3 ui aesthetic

- an attempt to fix things that went wrong
- trying to integrate fog onto particles (which is currently wrong)
- qpal.h committed (oops)
@leilei- leilei- merged commit 245fea0 into master Nov 1, 2016
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