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- Renamed RoomObject to RenderedMovableEntity
- Adapted Room/Trap/Missiles to use the same logic for construction - Added boulder trap - Traps now deal damage when Missile hits only (if it hits) fixes #233 fixes #231 fixes #197
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Original file line number | Diff line number | Diff line change |
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// Boulder genrated by blender2ogre 0.6.0 | ||
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material Boulder | ||
{ | ||
receive_shadows on | ||
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technique | ||
{ | ||
pass Boulder | ||
{ | ||
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 | ||
diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 | ||
specular 0.0 0.0 0.0 1.0 12.5 | ||
emissive 0.0 0.0 0.0 1.0 | ||
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||
alpha_to_coverage off | ||
colour_write on | ||
cull_hardware clockwise | ||
depth_check on | ||
depth_func less_equal | ||
depth_write on | ||
illumination_stage | ||
light_clip_planes off | ||
light_scissor off | ||
lighting on | ||
normalise_normals off | ||
polygon_mode solid | ||
scene_blend one zero | ||
scene_blend_op add | ||
shading gouraud | ||
transparent_sorting on | ||
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texture_unit | ||
{ | ||
texture Boulder.png | ||
tex_address_mode wrap | ||
scale 1.0 1.0 | ||
colour_op modulate | ||
} | ||
} | ||
} | ||
} |
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