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Missing model files on the main repository? #76
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Another missing model for oldTest.level:
@Bertram25 Not related, but could you give me rights to edit issues and add labels/milestones/assignees? |
@Danimal696 @hwoarangmy ok with it? Akien has my vote to become a reviewer. What's yours? |
Ah ok. I'll reopen this issue after merging then. |
@hwoarangmy @Danimal696 @akien-mageia Btw, this error now appears because it seems equipment meshes loading was fixed by one of @hwoarangmy 's patches. :) |
TODO: Make sure there is no other models missing by opening all the currently available maps and fix accordingly. |
@Danimal696, @tomluchowski: We removed the references to the Shield_small.mesh and Shortsword.mesh models, but maybe the right fix would have been to import those models? The credits seem to indicate they were made by Danimal for the adventurer, but where are they? |
actually they were split from my adventurer model by skorpio and used apart from it, ill reexport them, but arent they nowhere in our repos?; Its cools they are armed again :D i so want this new version I also vote for Akien to have the permits he wants |
@akien-mageia Welcome to the reviewers team Akien :) |
Thanks! Well I don't intend to merge pull requests for now, except for really trivial ones for which even I can proofread the code :-) |
Np, I trust you upon all that. :) |
Sorry to answer so late (and after it is done) but I also give my vote. There was so many discussions yesterday that I might have missed some (this one at least) :) |
Yeah, yesterday was quite a crazy day. XD Anyway, it's good to have your vote. |
@tomluchowski reported on forums:
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I can't find a reference to it in the development branch (searching with |
Unlikely but still possible. He might also have misspelled it. Let's ask him the precise log, I guess. |
Yes I checked the models and skeletons in models/, it's not there. At least not in clear text when opening the files in a text editor. |
@akien-mga Ah, before I forget, could you push this commit to the main repo? (about the other shield reference removal.) This one has my review. We can always put the models reference back whenever they are re-exported by @Danimal696 but in the meanwhile we must make sure the game can run. Thanks! :) |
It has been merged already: 839f466 ;-) |
I'm an idiot. XD |
As said on the forums, if nothing new happens within one week or two, I think we can close this issue. We'll reopen a new one whenever the new shiny models come back. :) |
Let's readd the models when one export them again. Closing as the oldTest level file is working as for me. |
As stated by @tomluchowski here: http://forum.freegamedev.net/viewtopic.php?p=58772#p58772
The model file Shield_small.mesh is missing in the models/ folder and makes the game crash:
*** ERROR: Internal Ogre3D exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Shield_small.mesh in resource group Autodetect or any other group. in ResourceGroupManager::openResource at /home/abuild/rpmbuild/BUILD/sinbad-ogre-dd30349ea667/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
It is declared for an Adventurer creature in the oldTest.level file atm:
https://github.com/OpenDungeons/OpenDungeons/blob/development/levels/singleplayer/oldTest.level#L6683
I've requested the model file to @tomluchowski . If he's got it, then we'll need to readd it, if he hasn't got it, then the mesh parameter in the level file will have to changed to 'none'.
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