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0.4.9 release #9
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The spawn pool is now linked to the seat which is unique per player. That means that 2 players in the same team can have different spawn pools. |
I'll update the line. :) |
According to this last bullet:
@hwoarangmy Since you remade something like 70% of the pathfinding algorithm, do you know whether workers are now able to seek far away gold tiles to dig? @ everyone: |
No, they only work where they see. Pathfinding works now and they would be able to go anywhere accessible if asked.
I think that's the kind of thing that can be done later, when we will have a real game :) |
Ok. I'll open an issue for later. In the meanwhile, it's already quite fine. :) |
Wow we're really close to the 0.4.9 release :-) |
Yeah, the main thing left now CMake stuff is mostly done is the creature def format. :) (Disclaimer for below: This is not a complain, in fact, I'm quite happy about it.) |
^^ |
Arf, don't even think you have the right to apologize for accelerating the development pace of this project by ten. ;P
Yeah, your foolish efforts to make Akien the Archlich kneel before the testing charge are worthless, for he'll wipe all your patches with effortless testing reports. ;) I also hope your daughter is feeling better, and that is wasn't that bad. |
We will see tonight if she can sleep :) |
And the list keeps on growing :) , next 0.4.9 release will be something nice |
AI apart, we're close! Do you guys want to keep the AI for that release or should we move it out for now? (Seems nobody is convinced by jumping into AI coding, I guess until we have a rock-solid core game experience.) |
I think the AI could be moved to 0.5.0, it will be a big task, so I think it wouldn't hurt to have a stable release to show to the world before that, and one that is already great for LAN games :-) |
"A release to show to the world". It's always a daunting sentence. O.O' ;) |
Well, if we want to have "A release to show to the world", I think we need to have an AI that at least builds basic rooms and can attack. For now on, if you have no gold into your dungeon temple, it will not even try to reach you... But in 0.4.9, there is "Add support to disable a room for a specific player in a specific level" which can be set to later IMHO. |
Really? I thought we wanted to add that to be able to disable the library and forge building (since they do nothing and cost money) Or maybe you want to be able to show them anyway? |
It's true, but I still think that it would be way better to release 0.4.9 in its current state than to still have 0.4.8 as our latest "showcase" release. We can make it clear that 0.4.9 is not full game, that it's already interesting to try but probably not to spend hours playing it against the AI. |
I'd leave them for now, because it's great to see them :-) Maybe we can just add to their price tooltip a mention that those rooms are not useful currently? |
I'd leave a disclaimer in news about the release anyway. :) |
Btw, thanks to whoever completed the summary. It'll be very useful to create the release news. :) |
I thought it was you ^^ |
Mostly, but not only. :) |
Ok, I've got ideas for a 1vs1 and a 1vs2 map. I'll add them tonight. I will also need a clear consensus about the HLSL shaders and the directX renderer so we can kill all that asap. :) |
Concerning shaders, you know better than me what to do and I will follow your judgement (and try your patch ;) ) |
And... 0.4.9 milestone is achieved :-) |
\O/ I'll merge dev into stable and create a '0.4.9' tag there. I'll create a release on github.com and will have a go at doing a win32 zip as well. :) |
About time! |
RC1 Snapshot out! :) |
Once my PR is in, I'll redo the RC1 tag as the fixes are simple yet nice enough to be part of it. |
@Bertram25 Elvano has set us both as "Developer+" on the sourceforge project so that we can manage the Files section. So feel free to upload your Windows binary there once it's ready. |
and while you are at it, please update the pic and the video |
Which video should be used? The boring one I posted on http://forum.freegamedev.net/viewtopic.php?f=36&t=6050 ? :-) |
any is better than the 3 years old one |
Why don't you cut the boring parts ? |
Because I'm not good with video editing ;-) I just meant "boring" as "watching Akien play against the IA for 15 minutes is not the most entertaining". We need a real trailer with a good pace, max 3 min or so. |
For now, I'd say let's upload this one. I wonder whether qubodup would agree making one for us once the release is publicly out? He's usually good at that. |
As the news draft is ready and all that's lacking a website back online, I'll close this issue as I consider the 0.4.9 version ready. If any blocking fixes are to be added, we'll do a 0.4.10. :) |
@Bertram25 Do you know whether the current Win32 snapshot for 0.4.9 RC1 is the one to use for 0.4.9 final? The only commit that might be lacking in it would be 000453e (I'm not sure whether it's in or not, it probably depends on whether you made the binary from your branch or from the 0.4 branch). I'll update the source tarball with the latest 0.4 branch too. Elvano has posted the release announcement: http://opendungeons.sourceforge.net/ |
Actually the PR #391 might be missing too, it was merged afterwards (but maybe you included it yourself in the binary). |
For now I uploaded the final 0.4.9 source tarball (based on the current 0.4 branch) and renamed the 2014-12-22 Win32 zipfile to say that it's the final 0.4.9 version. @Bertram25 Can you tag 0.4.9 in github? |
Hey, :D It is soo cool to see the release online!
Yeah, the portal fix was put in as a last minute addition.
Thanks, IMHO, there is nothing more to do concerning the Windows version, as no changes is actually needed to enjoy the 0.4.9 experience there.
Sure, asap. :) |
N.B.: The 0.4.9 tag will actually point on the same commit than the 0.4.9-RC1 one. |
Great. I'm correcting some typos and formatting issues in the release announcement, and will send the diff to Elvano. |
@akien-mga Ah, just in case, don't forget to tell him to update the windows and linux download links! :) |
Isnt it time to open a new 0.5 release Issue? ;) |
It is. I'm on it. :) |
… were removed + dehardcoded the dirt tile used as a workaround for lightning issues fixes OpenDungeons#700
This version is aiming at providing a basic yet functional game with a few things to do, at least:
General:
(Still a few files to review.) Review the code for the main conventions #91
General game logic added and free of main bugs:
Basic rooms added and functional
Add support to disable a room for a specific player in a specific level Add room availability level parameter support (boolean) #86Functional creature behavior:
Basic Menus functional:
Basic AI: See #15
Graphics & content:
Content Bonus done:
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