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Robert Crossfield edited this page Apr 29, 2016 · 11 revisions

Sprite Types (field_18 of a sprite)

Its' important to note, that everything in-game, is considered a 'Sprite'. This includes the text 'TRY', 'COMPLETE', 'AGAIN'... They're created by a special function, and have a limited 'life time'

00 Player
02 Grenade
03 ShadowSmall
04 Null
05 Enemy
06 Bullet
12 Explosion
13 Shrub
14 Tree
15 BuildingRoof
17 Shrub2
18 Waterfall
19 Bird2_Left
20 BuildingDoor
21 Player_Rank
25 BuildingDoor2
27 Floating_Dead_Soldier
28 Text_Complete
29 Text_Mission
30 Text_Phase
33 Rocket
34 Text_GameOver
35 Shadow
36 Enemy_Rocket
37 GrenadeBox
38 RocketBox
40 Helicopter_Grenade_Enemy
41 Flashing_Light
42 Helicopter_Grenade2_Enemy
43 Helicopter_Missile_Enemy
44 Helicopter_Homing_Enemy
45 Missile
46 MissileHoming
49 Helicopter_Grenade2_Human
50 Helicopter_Grenade_Human
51 Helicopter_Missile_Human
52 Helicopter_Homing_Human
54 Mine
55 Mine2
56 Spike
58 Text_Try
59 Text_Again
60 BoilingPot
61 Indigenous
62 Indigenous2
63 VehicleNoGun_Human
64 VehicleGun_Human
65 Tank_Human
66 Bird_Left
67 Bird_Right
68 Seal
69 Tank_Enemy
70 Indigenous_Spear
72 Hostage
73 Hostage_Rescue_Tent
74 Door_Indigenous
75 Door2_Indigenous
76 Door_Indigenous_Spear
78 Turret_Missile_Human
79 Turret_Missile2_Human
80 VehicleNoGun_Enemy
81 VehicleGun_Enemy
82 Vehicle_Unk_Enemy
83 Indigenous_Invisible
84 Turret_Missile_Enemy
85 Turret_Missile2_Enemy
88 BuildingDoor3
89 Explosion2
90 OpenCloseDoor
91 Seal_Mine
92 Spider_Mine
93 Bonus_RankToGeneral
94 Bonus_Rockets
95 Player_Rocket
96 Bonus_RocketsAndGeneral
97 MissileHoming2
98 Bonus_SquadGeneralRockets
99 Helicopter_CallPad
101 Helicopter_Grenade2_Human_Called
102 Helicopter_Grenade_Human_Called
103 Helicopter_Missile_Human_Called
104 Helicopter_Homing_Human_Called
105 Turret_HomingMissile_Enemy
106 Hostage_2
107 Helicopter_Homing_Enemy2
108 Computer_1
109 Computer_2
110 Computer_3

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