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oi.client.rgbd.libfreenect2

Stream KinectV2 data using libfreenect2 through UDP accross the network.

Installation

Overall steps:

  OpenIMPRESS/
    dependencies/
      asio/
      libfreenect2/
    clients/
      oi.client.rgbd.libfreenect2/

Windows:

  • Go to the libfreenect2 source and follow the instructions to compile it on windows
  • make a folder "build" in oi.client.rgbd.libfreenect2
    • cd build
    • cmake -G "Visual Studio 14 2015 Win64" ..
    • (or your respective string for your version of visual studio)
  • Now you can open oi.client.rgbd.libfreenect2.sln with Visual Studio to compile your binaries

macOS

  • Go to the libfreenect2 source and follow the instructions to compile it on macOS
  • Go to the oi.client.rgbd.libfreenect2 folder and make a "build" folder, then cmake...:
    • cd build
    • cmake -G Xcode ..
  • Now you have an XCode project which you can use to compile and run the binaries

Linux (TODO)

  • Probably same as macOS

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stream kinect data to unity

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