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Since most functions are actually software drawing routines it should go in the SoftwareDrawingEngine, when the user wants to draw things then the renderer should provide a drawing context that abstracts the internals into a unified interface.
The text was updated successfully, but these errors were encountered:
Since most functions are actually software drawing routines it should go in the SoftwareDrawingEngine, when the user wants to draw things then the renderer should provide a drawing context that abstracts the internals into a unified interface.
The text was updated successfully, but these errors were encountered: