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News post for release-20190314.
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abcdefg30 committed Mar 14, 2019
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6 changes: 3 additions & 3 deletions content/gamenews
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2019-03-02 18-00-00:
Title: Playtest 20190302
2019-03-14 20-30-00:
Title: Release 20190314
Author: Paul Chote
Content: We are today pushing a new build that addresses a number of issues discovered in playtest-20190209:\n\n • Fixed target cursor issues with buildings under the fog\n • Fixed inconsistent "Unit Ready" audio notifications\n • Fixed inconsistent harvester behaviour\n • Fixed turrets "twitching" when aiming at some targets\n • Fixed a collection of RA map and mission issues\n • Implemented community-driven RA balance changes\n\nWe expect to repackage this final release candidate as a new release if no further regressions are found.\n\nVisit www.openra.net to download and comment!
Content: We are pleased to announce a new official release, which brings many improvements and fixes:\n\n • Improved unit targeting into the Fog of War\n • Improved targeting for turreted and artillery-style units\n • New behaviours for the RA Engineer, Spy, Thief\n • Nine new-to-OpenRA campaign missions\n • Army value display for spectators\n • Map editor improvements\n • Further performance improvements\n • Fixes for common crashes and other gameplay bugs\n\nDownload the new update from www.openra.net and read the full news post for more information!
55 changes: 55 additions & 0 deletions content/news/release-20190314.md
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We are pleased to announce [Release 20190314](/download/), which brings changes developed between August 2018 and January 2019 and polished with the help of player feedback [across](/news/playtest-20190106/) [three](/news/playtest-20190209/) [playtests](/news/playtest-20190302/) during the last 10 weeks.

The most exciting change in this release comes from a complete overhaul of the unit targeting logic, which fixes many long-standing bugs and introduces some important improvements to gameplay fluidity:

* Tanks and other turreted units automatically target nearby units while moving
* Automatic targeting now properly accounts for the Fog of War
* Force-firing with long-range artillery style units targets the ground, allowing attacks to continue when vision is lost under the Fog of War

<div style="text-align:center" markdown="1">
<img src="/images/news/20190209-opportunityfire.gif" alt="Tanks targeting while moving">

Tanks now automatically target enemy forces while moving.
</div>


The specialised infantry in Red Alert have had a shake-down and a fix-up:

* Engineers are now consumed when capturing buildings, after a short external wait
* The Hijacker has been promoted to thief, who can steal cash from refineries as well as vehicles
* Allied Mechanics now repair destroyed team-mate vehicles instead of capturing them
* New Attack Dog behaviour resolves many issues and behaves more like the original game

<div style="text-align:center" markdown="1">
<img src="/images/news/20190106-dog-attack.gif" width="600" alt="Thieves and Attack Dogs">

Improvements to the Attack Dog and Thief should make them more viable on the battlefield.
</div>

Thanks to the hard work of several new contributors, Red Alert now features an additional seven single-player missions, and Tiberian Dawn another two. Behind the scenes, the underlying AI framework has been rewritten to support the development of some long-planned improvements in future releases.

Some other notable gameplay changes include:

* Units in the *Return Fire* stance will no longer chase their attackers
* Infantry in Pillboxes in Red Alert no longer gain experience
* Red Alert [Balance changes](https://github.com/OpenRA/OpenRA/wiki/Changelog/80d63d9768e3b8a3fc2ce742fa8cd0184cab587c#ra-balance-changes) include adjustments to the long-controversial Allied Artillery
* A new Ctrl modifier queues items at the front of the production queue
* The spectator UI now includes information on player army values

<div style="text-align:center" markdown="1">
<img src="/images/news/20190106-missions-2x.png" width="600" alt="TD Campaign Mission: Nod 10b">

Nine more single-player missions have been adapted from the original games.
</div>

This release brings several improvements to the map editor, including a map actor editor, a new Copy/Paste filter, and the ability to select multiple terrain categories in the sidebar.

<div style="text-align:center" markdown="1">
<img src="/images/news/20190106-editor-2x.png" width="600" alt="Map Editor Improvements Profiles">

The map editor now supports editing actor properties such as owner, health, facing, and stance.
</div>

There are a lot more minor changes and bugfixes, so take a look at the [full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/80d63d9768e3b8a3fc2ce742fa8cd0184cab587c) if you want to unwrap all of the details. Grab the installer now for your operating system from [our download page](/download/)!

We hope you'll enjoy this newest installment of OpenRA! Have fun!
7 changes: 7 additions & 0 deletions content/news/release-20190314.yaml
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---
kind: article
title: "Release 20190314"
author: "Paul Chote"
created_at: 2019-03-14 20:30 +0000
disqus_id: "release-20190314"
---
4 changes: 2 additions & 2 deletions lib/openra.rb
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ENABLE_GITHUB_API = true

# Github release IDs: obtain from https://api.github.com/repos/OpenRA/OpenRA/releases
GITHUB_PLAYTEST_ID = '15876259'
GITHUB_RELEASE_ID = '14554273'
GITHUB_PLAYTEST_ID = ''
GITHUB_RELEASE_ID = '16124869'

PAGES = {
"/" => "Home",
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