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Add playtest-20230807 announcement
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PunkPun authored and abcdefg30 committed Aug 8, 2023
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2 changes: 1 addition & 1 deletion _config.yml
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download_page_tags:
release: "release-20230225"
playtest: "playtest-20230801"
playtest: "playtest-20230808"

defaults:
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6 changes: 3 additions & 3 deletions gamenews
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2023-08-01 20-00-00:
Title: Playtest 20230801
2023-08-08 18-00-00:
Title: Playtest 20230808
Author: PunkPun
Content: As summer is in full swing, we are kicking off the playtest series for the upcoming OpenRA release!\n\nNotable changes include:\n • New Red Alert and Tiberium Dawn missions\n • Return of the player color brightness remapping\n • Red Alert balance changes\n • And loads of small fixes and tiny features\n\nVisit www.openra.net to grab your download and dive right into the action. Make sure to share your feedback with us on the forum, Discord, or GitHub. Happy playtesting!
Content: Another week, another playtest! In an effort of pushing out a swift release we highly encourage everybody to chip in and give the playtest a spin.\n\nSome of the more notable changes in playtest include:\n • Return of darker player colors\n • New Red Alert and Tiberium Dawn missions\n • Assets installation via Steam or the EA app\n • Red Alert balance changes\n • Reworked sprite sequence loading\n\nVisit www.openra.net to grab your download and dive right into the action. Make sure to share your feedback with us on the forum, Discord, or GitHub.
56 changes: 56 additions & 0 deletions news/_posts/2023-08-08-playtest-20230808.md
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---
kind: article
title: "Playtest 20230808"
author: "PunkPun"
created_at: 2023-08-08 18:00 +0000
disqus_id: "playtest-20230801"
permalink: "/news/playtest-20230808/"
---

<div style="border-radius: 4px; background-color: #272d2c; padding: 5px">
<div style="margin: -10px 5px" markdown="1">

Another week, another playtest! Notable changes include:

* Added new Red Alert mission "Soviet13b"
* Fixed dedicated servers not allowing maps with Lua scripts to be played
* Fixed the rare aircraft visual jitter while steering
* Fixed the map importer crashing when trying to convert maps with tile errors
* Fixed the low power notification never playing

For more information, see the [full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/b9b8aeb58667d08595d6471378fdf0d593b12de2).

And of course the Tiberian Dawn HD playtest can be [downloaded here](https://github.com/OpenRA/TiberianDawnHD/releases/tag/playtest-20230808). For more information see the [original playtest-20230801 announcement]({{ '/news/playtest-20230801/' | relative_url }}).

In an effort of pushing out a swift release we highly encourage everybody to play some games and report any issues you may find in the comments below, on [our forum](https://forum.openra.net), [Community Discord](https://discord.openra.net), or [GitHub](https://github.com/OpenRA/OpenRA/). Good luck on the battlefield, commanders!

</div>
</div>

The [original playtest-20230801 announcement]({{ '/news/playtest-20230801/' | relative_url }}) is included below:

<hr />

As summer is in full swing, we are excited to kick off the playtest series for the upcoming OpenRA release! This time around, it is all about spring cleaning: squashing bugs, implementing minor requested features, and preparing for larger reworks. But fear not! We still have a bunch of cool stuff lined up just for you! Without further ado, here are some notable changes you can expect in [Playtest 20230801]({{ '/download' | relative_url }}):

* Added new Covert Ops missions for Tiberian Dawn: "Eviction Notice" and "Twist of Fate"
* Added new Red Alert missions "Allies10b" and "Soviet13a" and the Counter-Strike mission "Mousetrap"
* Fixed several palette remapping issues and restored the ability to select darker player colors
* Implemented a new custom Lua wrapper which improves error reporting for map scripters
* Introduced a modular asset installer which allows for installation of the classic assets via Steam or the EA app
* Reworked sprite sequences, significantly improving third party modding support

<figure>
<video autoplay loop muted>
<source src="{{ '/images/news/20230801-smoke.mp4' | relative_url }}" type="video/mp4">
<source src="{{ '/images/news/20230801-smoke.webm' | relative_url }}" type="video/webm">
<img src="{{ '/images/news/20230801-smoke.png' | relative_url }}"/>
</video>
<figcaption>One of the smaller features is a new smoke emitter for D2k's damaged vehicles which better matches the original</figcaption>
</figure>

For more information see the [full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/dc43bf4e0213eb50e2f4b6a3090f8bab031079d3).

And before we wrap up, we would like mention that this release contains significant progress towards C&C Remastered Collection support, including compatibility with the new EA app. The "Tiberian Dawn HD" playtest is a separate release and can be [downloaded here](https://github.com/OpenRA/TiberianDawnHD/releases/tag/playtest-20230801). This preview is multiplayer-compatible with the main 20230801 playtest. However, please keep in mind that performance, memory usage and loading times have not been optimized yet. The C&C Remastered Collection must be installed through Steam or the EA App, and in case you are using macOS or Linux the project README provides you [detailed installation instructions](https://github.com/OpenRA/TiberianDawnHD#asset-installation).

Stay tuned for more updates and be sure to take part in the playtest. Don't forget to share your feedback with us on [our forum](https://forum.openra.net/), [community Discord server](https://discord.openra.net), or [GitHub](https://github.com/OpenRA/OpenRA/issues). Enjoy the summer gaming season with OpenRA!

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