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Terrain on radar widget drawn as black:
If check 'Debug'->'Disable Visibility Checks' then terrain drawn correctly:
If enable visibility checks again, works fine:
The text was updated successfully, but these errors were encountered:
PlayerRadarTerrain: trait seems to be missing on the player actor.
Sorry, something went wrong.
Thanks, with this trait, it works
Successfully merging a pull request may close this issue.
Terrain on radar widget drawn as black:
If check 'Debug'->'Disable Visibility Checks' then terrain drawn correctly:
If enable visibility checks again, works fine:
The text was updated successfully, but these errors were encountered: