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* Refactor all uses of IAudioChannel and the audio mixer. * Use shared_ptr to avoid dead pointers hanging about. * Reload particular audio channels where necessary after object reload.
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Original file line number | Diff line number | Diff line change |
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@@ -10,6 +10,7 @@ | |
#include "SDLAudioSource.h" | ||
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#include <SDL.h> | ||
#include <stdexcept> | ||
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namespace OpenRCT2::Audio | ||
{ | ||
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