Skip to content

Commit

Permalink
Entrance/exit construction state fixes in ride and maze construction (#…
Browse files Browse the repository at this point in the history
…13098)

* Fix #1324: track selection visible when placing entrance or exit

* Improve maze construction window UX in entrance/exit mode

- Arrows are disabled when entrance and exit are being placed
- Clicking a construction mode will disable the entrance and exit mode
- Previous state restored when leaving entrance/exit construction mode
- Fix entrance/exit buttons not changing when the mode switches after placing the first entrance/exit

Co-authored-by: Simon Jarrett <simonjjarrett@gmail.com>
  • Loading branch information
mwnciau and Simon Jarrett committed Oct 11, 2020
1 parent 8414fa2 commit d7b9a99
Show file tree
Hide file tree
Showing 3 changed files with 54 additions and 17 deletions.
4 changes: 4 additions & 0 deletions distribution/changelog.txt
Expand Up @@ -5,6 +5,7 @@
- Feature: [#13000] objective_options command for console.
- Feature: [#13096] Add Esperanto translation.
- Change: [#9568] Change lift sounds of Reverser Roller Coaster and Compact Inverted Coaster to better fitting ones.
- Fix: [#1324] Last track piece map selection still visible when placing ride entrance or exit (original bug).
- Fix: [#3200] Close Construction window upon selecting vehicle page.
- Fix: [#4041] Garbled park option on scenario editor with custom theme.
- Fix: [#5904] Empty errors on tile inspector base height change.
Expand All @@ -19,10 +20,13 @@
- Fix: [#13044] Rides in RCT1 saves all have "0 customers per hour".
- Fix: [#13074] Entrance and exit ghosts for mazes not being removed.
- Fix: [#13083] Dialog for renaming conflicting track design crops text out.
- Fix: [#13098] UI buttons for entrance and exit don't toggle according to them being built.
- Fix: [#13098] Maze can still be constructed while placing entrance and exit (original bug).
- Fix: [#13118] Closing construction window resets ride viewport.
- Fix: [#13129] Missing error message when waiting for train to leave station on the ride measurements graph.
- Fix: [#13138] Fix logical sorting of list windows.
- Improved: [#13023] Made add_news_item console command last argument, assoc, optional.
- Improved: [#13098] Improvements to the maze construction window user interface
- Improved: [#13125] Selecting the RCT2 files now uses localised dialogs.

0.3.1 (2020-09-27)
Expand Down
64 changes: 47 additions & 17 deletions src/openrct2-ui/windows/MazeConstruction.cpp
Expand Up @@ -186,11 +186,12 @@ static void window_maze_construction_entrance_mouseup(rct_window* w, rct_widgeti

ride_construction_invalidate_current_track();

// ???
uint8_t old_state = _rideConstructionState;
if (_rideConstructionState != RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT)
{
gRideEntranceExitPlacePreviousRideConstructionState = _rideConstructionState;
}
_rideConstructionState = RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT;
if (old_state != RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT)
_rideConstructionState = old_state;

window_maze_construction_update_pressed_widgets();
}

Expand Down Expand Up @@ -232,6 +233,11 @@ static void window_maze_construction_resize(rct_window* w)
| (1ULL << WIDX_MAZE_DIRECTION_NW) | (1ULL << WIDX_MAZE_DIRECTION_NE) | (1ULL << WIDX_MAZE_DIRECTION_SW)
| (1ULL << WIDX_MAZE_DIRECTION_SE));
}
else if (_rideConstructionState == RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT)
{
disabledWidgets = (1ULL << WIDX_MAZE_DIRECTION_NW) | (1ULL << WIDX_MAZE_DIRECTION_NE) | (1ULL << WIDX_MAZE_DIRECTION_SW)
| (1ULL << WIDX_MAZE_DIRECTION_SE);
}

// Set and invalidate the changed widgets
uint64_t currentDisabledWidgets = w->disabled_widgets;
Expand All @@ -248,6 +254,16 @@ static void window_maze_construction_resize(rct_window* w)
w->disabled_widgets = disabledWidgets;
}

static void window_maze_construction_build_mode_mousedown(uint8_t rideConstructionState)
{
if (_rideConstructionState == RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT)
{
tool_cancel();
}
_rideConstructionState = rideConstructionState;
window_maze_construction_update_pressed_widgets();
}

/**
*
* rct2: 0x006CD48C
Expand All @@ -257,16 +273,13 @@ static void window_maze_construction_mousedown(rct_window* w, rct_widgetindex wi
switch (widgetIndex)
{
case WIDX_MAZE_BUILD_MODE:
_rideConstructionState = RIDE_CONSTRUCTION_STATE_MAZE_BUILD;
window_maze_construction_update_pressed_widgets();
window_maze_construction_build_mode_mousedown(RIDE_CONSTRUCTION_STATE_MAZE_BUILD);
break;
case WIDX_MAZE_MOVE_MODE:
_rideConstructionState = RIDE_CONSTRUCTION_STATE_MAZE_MOVE;
window_maze_construction_update_pressed_widgets();
window_maze_construction_build_mode_mousedown(RIDE_CONSTRUCTION_STATE_MAZE_MOVE);
break;
case WIDX_MAZE_FILL_MODE:
_rideConstructionState = RIDE_CONSTRUCTION_STATE_MAZE_FILL;
window_maze_construction_update_pressed_widgets();
window_maze_construction_build_mode_mousedown(RIDE_CONSTRUCTION_STATE_MAZE_FILL);
break;
}
}
Expand Down Expand Up @@ -377,7 +390,10 @@ static void window_maze_construction_entrance_tooldown(const ScreenCoordsXY& scr
{
gRideEntranceExitPlaceType = gRideEntranceExitPlaceType ^ 1;
window_invalidate_by_class(WC_RIDE_CONSTRUCTION);
gCurrentToolWidget.widget_index = gRideEntranceExitPlaceType ? WIDX_MAZE_ENTRANCE : WIDX_MAZE_EXIT;
gCurrentToolWidget.widget_index = (gRideEntranceExitPlaceType == ENTRANCE_TYPE_RIDE_ENTRANCE) ? WIDX_MAZE_ENTRANCE
: WIDX_MAZE_EXIT;

window_maze_construction_update_pressed_widgets();
}
});
auto res = GameActions::Execute(&rideEntranceExitPlaceAction);
Expand Down Expand Up @@ -443,20 +459,34 @@ void window_maze_construction_update_pressed_widgets()
return;

uint64_t pressedWidgets = w->pressed_widgets;
pressedWidgets &= ~(1ULL << WIDX_MAZE_BUILD_MODE);
pressedWidgets &= ~(1ULL << WIDX_MAZE_MOVE_MODE);
pressedWidgets &= ~(1ULL << WIDX_MAZE_FILL_MODE);

// Unpress all the mode buttons
pressedWidgets &= ~EnumToFlag(WIDX_MAZE_BUILD_MODE);
pressedWidgets &= ~EnumToFlag(WIDX_MAZE_MOVE_MODE);
pressedWidgets &= ~EnumToFlag(WIDX_MAZE_FILL_MODE);
pressedWidgets &= ~EnumToFlag(WIDX_MAZE_ENTRANCE);
pressedWidgets &= ~EnumToFlag(WIDX_MAZE_EXIT);

switch (_rideConstructionState)
{
case RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT:
if (gCurrentToolWidget.widget_index == WIDX_MAZE_ENTRANCE)
{
pressedWidgets |= EnumToFlag(WIDX_MAZE_ENTRANCE);
}
else
{
pressedWidgets |= EnumToFlag(WIDX_MAZE_EXIT);
}
break;
case RIDE_CONSTRUCTION_STATE_MAZE_BUILD:
pressedWidgets |= (1ULL << WIDX_MAZE_BUILD_MODE);
pressedWidgets |= EnumToFlag(WIDX_MAZE_BUILD_MODE);
break;
case RIDE_CONSTRUCTION_STATE_MAZE_MOVE:
pressedWidgets |= (1ULL << WIDX_MAZE_MOVE_MODE);
pressedWidgets |= EnumToFlag(WIDX_MAZE_MOVE_MODE);
break;
case RIDE_CONSTRUCTION_STATE_MAZE_FILL:
pressedWidgets |= (1ULL << WIDX_MAZE_FILL_MODE);
pressedWidgets |= EnumToFlag(WIDX_MAZE_FILL_MODE);
break;
}

Expand Down
3 changes: 3 additions & 0 deletions src/openrct2-ui/windows/RideConstruction.cpp
Expand Up @@ -2659,6 +2659,9 @@ static void window_ride_construction_update_map_selection()
trackType = _currentTrackPieceType;
trackPos = _currentTrackBegin;
break;
case RIDE_CONSTRUCTION_STATE_ENTRANCE_EXIT:
gMapSelectionTiles.clear();
return;
default:
if (window_ride_construction_update_state(&trackType, &trackDirection, nullptr, nullptr, &trackPos, nullptr))
{
Expand Down

0 comments on commit d7b9a99

Please sign in to comment.