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Launched Free Fall with 93km/h goes higher than 96km/h #13693

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telk5093 opened this issue Jan 4, 2021 · 1 comment
Open

Launched Free Fall with 93km/h goes higher than 96km/h #13693

telk5093 opened this issue Jan 4, 2021 · 1 comment
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original bug This was an issue in the original game already.

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@telk5093
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telk5093 commented Jan 4, 2021

OS: Windows 10
Version: 0.3.2
Commit/Build: 920dd75

Launched free fall with 93km/h of launch speed goes higher and arrives faster than one with 96km/h.

Steps to reproduce:

  1. Build two launched free falls
  2. Set one's launch speed as 93km/h
  3. Set the other's launch speed as 96km/h
  4. Pause the game, test them and then unpause game to run them with synchronized

Screenshots / Video:
In OpenRCT2: (Left: 96km/h / Right: 93km/h)
1

In Vanilla: (Left: 93km/h / Right: 96km/h)
2

@rottier
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rottier commented Jan 5, 2021

Found the issue, I suspect something went wrong in a merge/regex. I'll open a PR to fix this one.

Edit: premature assumption, the problem lies elsewhere.

rottier pushed a commit to rottier/OpenRCT2 that referenced this issue Jan 6, 2021
The updward launch mode contained a case for the Air Powered Vertical Coaster that doesn't make any sense because this coaster doesn't have this mode by default. The bitshift value used there was correct, however. This was possibly the result of a faulty regex or merge.
@Gymnasiast Gymnasiast added the original bug This was an issue in the original game already. label Feb 16, 2021
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Labels
original bug This was an issue in the original game already.
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