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Compiling latest develop branch (v0.0.4-rc1-6159-g167662f65), the game crashes very often at the same place. Here is the stack trace I got from the core dump:
#0 0x00007f371a56cef3 in ?? () from /usr/lib/libSDL2-2.0.so.0 #1 0x00007f371a56d0a5 in ?? () from /usr/lib/libSDL2-2.0.so.0 #2 0x00007f371a56d5f7 in ?? () from /usr/lib/libSDL2-2.0.so.0 #3 0x000000000054c365 in OpenRCT2::Audio::MemoryAudioSource::Convert (this=0xc5f3320, format=0x2b61ff4)
at /home/random/sources/OpenRCT2/src/openrct2-ui/audio/MemoryAudioSource.cpp:162 #4 0x000000000054bc46 in OpenRCT2::Audio::AudioSource::CreateMemoryFromWAV (path=..., targetFormat=0x2b61ff4)
at /home/random/sources/OpenRCT2/src/openrct2-ui/audio/MemoryAudioSource.cpp:228 #5 0x00000000005498b3 in OpenRCT2::Audio::AudioMixerImpl::LoadMusic (this=0x2b61fe0, pathId=3)
at /home/random/sources/OpenRCT2/src/openrct2-ui/audio/AudioMixer.cpp:208 #6 0x00000000006547ed in Mixer_Play_Music (pathId=3, loop=-1, streaming=0) at /home/random/sources/OpenRCT2/src/openrct2/audio/AudioMixer.cpp:156 #7 0x00000000006e2f78 in peep_update_crowd_noise () at /home/random/sources/OpenRCT2/src/openrct2/peep/Peep.cpp:7750 #8 0x00000000005b409d in game_logic_update () at /home/random/sources/OpenRCT2/src/openrct2/game.c:431 #9 0x00000000005b3d24 in game_update () at /home/random/sources/OpenRCT2/src/openrct2/game.c:323 #10 0x00000000006452c1 in OpenRCT2::Context::Update (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:690 #11 0x0000000000645062 in OpenRCT2::Context::RunFixedFrame (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:615 #12 0x0000000000644f98 in OpenRCT2::Context::RunFrame (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:588 #13 0x0000000000644f13 in OpenRCT2::Context::RunGameLoop (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:559 #14 0x0000000000644d4e in OpenRCT2::Context::Launch (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:535 #15 0x0000000000643f11 in OpenRCT2::Context::RunOpenRCT2 (this=0x2d6af00, argc=1, argv=0x7fff8f20e868) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:157 #16 0x000000000053e32c in main (argc=1, argv=0x7fff8f20e868) at /home/random/sources/OpenRCT2/src/openrct2-ui/Ui.cpp:60
Running Void Linux with SDL 2.0.6
Any pointer? Known issue?
The text was updated successfully, but these errors were encountered:
Compiling latest develop branch (v0.0.4-rc1-6159-g167662f65), the game crashes very often at the same place. Here is the stack trace I got from the core dump:
#0 0x00007f371a56cef3 in ?? () from /usr/lib/libSDL2-2.0.so.0
#1 0x00007f371a56d0a5 in ?? () from /usr/lib/libSDL2-2.0.so.0
#2 0x00007f371a56d5f7 in ?? () from /usr/lib/libSDL2-2.0.so.0
#3 0x000000000054c365 in OpenRCT2::Audio::MemoryAudioSource::Convert (this=0xc5f3320, format=0x2b61ff4)
at /home/random/sources/OpenRCT2/src/openrct2-ui/audio/MemoryAudioSource.cpp:162
#4 0x000000000054bc46 in OpenRCT2::Audio::AudioSource::CreateMemoryFromWAV (path=..., targetFormat=0x2b61ff4)
at /home/random/sources/OpenRCT2/src/openrct2-ui/audio/MemoryAudioSource.cpp:228
#5 0x00000000005498b3 in OpenRCT2::Audio::AudioMixerImpl::LoadMusic (this=0x2b61fe0, pathId=3)
at /home/random/sources/OpenRCT2/src/openrct2-ui/audio/AudioMixer.cpp:208
#6 0x00000000006547ed in Mixer_Play_Music (pathId=3, loop=-1, streaming=0) at /home/random/sources/OpenRCT2/src/openrct2/audio/AudioMixer.cpp:156
#7 0x00000000006e2f78 in peep_update_crowd_noise () at /home/random/sources/OpenRCT2/src/openrct2/peep/Peep.cpp:7750
#8 0x00000000005b409d in game_logic_update () at /home/random/sources/OpenRCT2/src/openrct2/game.c:431
#9 0x00000000005b3d24 in game_update () at /home/random/sources/OpenRCT2/src/openrct2/game.c:323
#10 0x00000000006452c1 in OpenRCT2::Context::Update (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:690
#11 0x0000000000645062 in OpenRCT2::Context::RunFixedFrame (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:615
#12 0x0000000000644f98 in OpenRCT2::Context::RunFrame (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:588
#13 0x0000000000644f13 in OpenRCT2::Context::RunGameLoop (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:559
#14 0x0000000000644d4e in OpenRCT2::Context::Launch (this=0x2d6af00) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:535
#15 0x0000000000643f11 in OpenRCT2::Context::RunOpenRCT2 (this=0x2d6af00, argc=1, argv=0x7fff8f20e868) at /home/random/sources/OpenRCT2/src/openrct2/Context.cpp:157
#16 0x000000000053e32c in main (argc=1, argv=0x7fff8f20e868) at /home/random/sources/OpenRCT2/src/openrct2-ui/Ui.cpp:60
Running Void Linux with SDL 2.0.6
Any pointer? Known issue?
The text was updated successfully, but these errors were encountered: