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Vehicle Update #2605
Vehicle Update #2605
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Note crash on water not implemented yet
Can confirm the wrong door sound. Also, intensity rating seems to be calculated incorrectly, in the attached txt file (change file extension to sv6), the inverted shuttle coaster has an intensity of about 10.5 in the normal branch and 58.36 in the vehicle update branch. Also, the average speed is way too high. |
@HaasJona that should fix both of the issues you have found. |
Labeled map_flag (1<<5) as block break closed as well.
@duncanspumpkin looks good |
I noticed that go-karts can get stuck in this branch. In the attached file there already are a few karts all on the same spot because the first one got stuck. You're almost guaranteed to get one stuck by letting people ride this track, not always on the same spot though, I think it has something to do with when they want to switch lane. Oping this park in this branch leaves them stuck, opening them in another makes them all spread out and continue driving. |
This is just whitespace fixup for all files affected in vehcile-update branch.
Whitespace fixes.
…Fix small logic mistake.
The 3D cinema seems to unload its passengers immediately after they joined. edit: |
Okay i've fixed the race cars and the 3D cinema. |
Rides never call a mechanic if they have a vehicle malfunction. |
Haven't been able to reproduce the sound issue I had anymore. |
@danidoedel I've fixed the two issues you had with the mechanics not being called and trains getting stuck at the station after a fix. |
Conflicts: object.c
Added ride/cable_lift.c to Xcode project
Conflicts: openrct2.vcxproj
Its taken a little while but vehicle update is now ready for extensive testing.