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Add RCT1 edge styles #7010
Add RCT1 edge styles #7010
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This is adding new data to SV6. It would be something we'd have to support forever more when importing SV6 when we have a new save format which will use objects for wall textures. |
@AaronVanGeffen Hm, I thought I removed the images from the drop down. Hold on. @IntelOrca I'm aware of that. If you think it's not worth the effort, you can close this. |
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@IntelOrca Wall styles would always require some bits to be used, this just uses all of them (which I understand are already allotted). Does that really add new data to the SV6 or just use the existing data more thoroughly? It is not unlike using unused peep/ride data, like flags for paths to reserve them at crossings. |
Quoting IntelOrca from private chat: What I think he means is that we will need to take it into account when importing S6 files. |
What happens if you load an SV6 with an extra style in RCT2, or RCTC? Will it just show rock? |
It will either show corrupted sprites or crash. |
SV6 reserves 4 bits for the terrain edge. This means that it can actually save 16 different land types.
This PR uses the remaining 12 slots to add the RCT1 terrain edge styles.
Things to note: