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I was looking through the list, and mostly realise I still wouldn't really know where to put a new debug message. At the same time I realised that this is a solved problem. So I am wondering, shouldn't we just use default logging facility stuff, so basically: fatal / error / warning / info / debug.
When I map that to the DEBUG entries we have, you get something like: 0 - Fatal - cannot bind, cannot create socket, cannot redirect DEBUG, cannot open file, setting non-blocking fails, illegal packet received And we change the Dedicated server to be on net=4 (instead of net=6) Here are all the current net logs in the game, which helped me to get a bit of feeling for it: What do you think? |
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This discussion is made to assess current usage of the
DEBUG
macro as a prerequisite to sort/clean them up.net
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