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if (_game_mode != GM_EDITOR && (this->IsWidgetLowered(WID_ROT_BUS_STATION) || this->IsWidgetLowered(WID_ROT_TRUCK_STATION))) SetViewportCatchmentStation(nullptr, true);
Because when you exit from the scenario editor mode, the _game_mode's value is changed to GM_MENU before the above mentioned lines are called. So the _game_mode != GM_EDITOR condition fails, but it should not. This bug has the same root cause as the one which was fixed with #7551, when you tried to close the toolbars in the scenario editor mode.