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Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges #10138

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Nov 5, 2022
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4 changes: 2 additions & 2 deletions src/road_cmd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -380,8 +380,6 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
uint len = GetTunnelBridgeLength(other_end, tile) + 2;
cost.AddCost(len * 2 * RoadClearCost(existing_rt));
if (flags & DC_EXEC) {
MarkDirtyAdjacentLevelCrossingTiles(tile, GetCrossingRoadAxis(tile));

/* A full diagonal road tile has two road bits. */
UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));

Expand Down Expand Up @@ -504,6 +502,8 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
}

if (flags & DC_EXEC) {
MarkDirtyAdjacentLevelCrossingTiles(tile, GetCrossingRoadAxis(tile));

/* A full diagonal road tile has two road bits. */
UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);

Expand Down