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Fix #10486: [Script] Debug window requires AIs to be started before GS #10487

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merged 1 commit into from Feb 17, 2023

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glx22
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@glx22 glx22 commented Feb 16, 2023

Fixes #10486

Motivation / Problem

When loading a savegame, if the GS crashes on start, the debug window is opened and it defaults to the first AI (is_ai == true).
But at that point of loading, the AIs are not started yet so no instance => crash.

Description

Start the AIs before GS.

Limitations

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR touches english.txt or translations? Check the guidelines
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

@glx22 glx22 added the backport requested This PR should be backport to current release (RC / stable) label Feb 16, 2023
@glx22 glx22 merged commit 4072dcf into OpenTTD:master Feb 17, 2023
@glx22 glx22 deleted the fix_10486 branch February 17, 2023 11:25
rubidium42 pushed a commit to rubidium42/OpenTTD that referenced this pull request Mar 26, 2023
rubidium42 pushed a commit to rubidium42/OpenTTD that referenced this pull request Mar 28, 2023
@rubidium42 rubidium42 added backported This PR is backported to a current release (RC / stable) and removed backport requested This PR should be backport to current release (RC / stable) labels Apr 10, 2023
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[Crash]: Loaded savegame, crashed
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