Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix #10486: [Script] Debug window requires AIs to be started before GS #10487

Merged
merged 1 commit into from
Feb 17, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
6 changes: 4 additions & 2 deletions src/saveload/afterload.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -544,14 +544,16 @@ static inline bool MayHaveBridgeAbove(TileIndex t)
*/
static void StartScripts()
{
/* Start the GameScript. */
Game::StartNew();
/* Script debug window requires AIs to be started before trying to start GameScript. */

/* Start the AIs. */
for (const Company *c : Company::Iterate()) {
if (Company::IsValidAiID(c->index)) AI::StartNew(c->index, false);
}

/* Start the GameScript. */
Game::StartNew();

ShowScriptDebugWindowIfScriptError();
}

Expand Down