Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Codechange: Rearrange (code) of AI/GS debug window. #11483

Merged
merged 1 commit into from
Dec 3, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
183 changes: 106 additions & 77 deletions src/script/script_gui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -801,76 +801,10 @@ struct ScriptDebugWindow : public Window {
void OnPaint() override
{
this->SelectValidDebugCompany();
this->UpdateLogScroll();

/* Draw standard stuff */
this->DrawWidgets();

if (this->IsShaded()) return; // Don't draw anything when the window is shaded.

bool dirty = false;

/* Paint the company icons */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
NWidgetCore *button = this->GetWidget<NWidgetCore>(i + WID_SCRD_COMPANY_BUTTON_START);

bool valid = Company::IsValidAiID(i);

/* Check whether the validity of the company changed */
dirty |= (button->IsDisabled() == valid);

/* Mark dead/paused AIs by setting the background colour. */
bool dead = valid && Company::Get(i)->ai_instance->IsDead();
bool paused = valid && Company::Get(i)->ai_instance->IsPaused();
/* Re-paint if the button was updated.
* (note that it is intentional that SetScriptButtonColour is always called) */
dirty |= SetScriptButtonColour(*button, dead, paused);

/* Draw company icon only for valid AI companies */
if (!valid) continue;

byte offset = (i == script_debug_company) ? 1 : 0;
DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(WID_SCRD_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
}

/* Set button colour for Game Script. */
GameInstance *game = Game::GetInstance();
bool valid = game != nullptr;
bool dead = valid && game->IsDead();
bool paused = valid && game->IsPaused();

NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_SCRD_SCRIPT_GAME);
dirty |= (button->IsDisabled() == valid) || SetScriptButtonColour(*button, dead, paused);

if (dirty) this->InvalidateData(-1);

/* If there are no active companies, don't display anything else. */
if (script_debug_company == INVALID_COMPANY) return;

ScriptLogTypes::LogData &log = this->GetLogData();

int scroll_count = (int)log.size();
if (this->vscroll->GetCount() != scroll_count) {
this->vscroll->SetCount(scroll_count);

/* We need a repaint */
this->SetWidgetDirty(WID_SCRD_SCROLLBAR);
}

if (log.empty()) return;

/* Detect when the user scrolls the window. Enable autoscroll when the
* bottom-most line becomes visible. */
if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
this->autoscroll = this->vscroll->GetPosition() + this->vscroll->GetCapacity() >= (int)log.size();
}
if (this->autoscroll) {
if (this->vscroll->SetPosition((int)log.size())) {
/* We need a repaint */
this->SetWidgetDirty(WID_SCRD_SCROLLBAR);
this->SetWidgetDirty(WID_SCRD_LOG_PANEL);
}
}
this->last_vscroll_pos = this->vscroll->GetPosition();
}

void SetStringParameters(int widget) const override
Expand All @@ -896,9 +830,41 @@ struct ScriptDebugWindow : public Window {

void DrawWidget(const Rect &r, int widget) const override
{
if (script_debug_company == INVALID_COMPANY) return;
switch (widget) {
case WID_SCRD_LOG_PANEL:
this->DrawWidgetLog(r);
break;

if (widget != WID_SCRD_LOG_PANEL) return;
default:
if (IsInsideBS(widget, WID_SCRD_COMPANY_BUTTON_START, MAX_COMPANIES)) {
this->DrawWidgetCompanyButton(r, widget, WID_SCRD_COMPANY_BUTTON_START);
}
break;
}
}

/**
* Draw a company button icon.
* @param r Rect area to draw within.
* @param widget Widget index to start.
* @param start Widget index of first company button.
*/
void DrawWidgetCompanyButton(const Rect &r, int widget, int start) const
{
if (this->IsWidgetDisabled(widget)) return;
CompanyID cid = (CompanyID)(widget - start);
int offset = (cid == script_debug_company) ? WidgetDimensions::scaled.pressed : 0;
Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON);
DrawCompanyIcon(cid, CenterBounds(r.left, r.right, sprite_size.width) + offset, CenterBounds(r.top, r.bottom, sprite_size.height) + offset);
}

/**
* Draw the AI/GS log.
* @param r Rect area to draw within.
*/
void DrawWidgetLog(const Rect &r) const
{
if (script_debug_company == INVALID_COMPANY) return;

ScriptLogTypes::LogData &log = this->GetLogData();
if (log.empty()) return;
Expand Down Expand Up @@ -929,6 +895,75 @@ struct ScriptDebugWindow : public Window {
}
}

/**
* Update the scrollbar and scroll position of the log panel.
*/
void UpdateLogScroll()
{
this->SetWidgetDisabledState(WID_SCRD_SCROLLBAR, script_debug_company == INVALID_COMPANY);
if (script_debug_company == INVALID_COMPANY) return;

ScriptLogTypes::LogData &log = this->GetLogData();

int scroll_count = (int)log.size();
if (this->vscroll->GetCount() != scroll_count) {
this->vscroll->SetCount(scroll_count);

/* We need a repaint */
this->SetWidgetDirty(WID_SCRD_SCROLLBAR);
}

if (log.empty()) return;

/* Detect when the user scrolls the window. Enable autoscroll when the bottom-most line becomes visible. */
if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
this->autoscroll = this->vscroll->GetPosition() + this->vscroll->GetCapacity() >= (int)log.size();
}

if (this->autoscroll && this->vscroll->SetPosition((int)log.size())) {
/* We need a repaint */
this->SetWidgetDirty(WID_SCRD_SCROLLBAR);
this->SetWidgetDirty(WID_SCRD_LOG_PANEL);
}

this->last_vscroll_pos = this->vscroll->GetPosition();
}

/**
* Update state of all Company (AI) buttons.
*/
void UpdateAIButtonsState()
{
/* Update company buttons */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
/* Mark dead/paused AIs by setting the background colour. */
bool valid = Company::IsValidAiID(i);
bool dead = valid && Company::Get(i)->ai_instance->IsDead();
bool paused = valid && Company::Get(i)->ai_instance->IsPaused();

NWidgetCore *button = this->GetWidget<NWidgetCore>(i + WID_SCRD_COMPANY_BUTTON_START);
button->SetDisabled(!valid);
button->SetLowered(script_debug_company == i);
SetScriptButtonColour(*button, dead, paused);
}
}

/**
* Update state of game script button.
*/
void UpdateGSButtonState()
{
GameInstance *game = Game::GetInstance();
bool valid = game != nullptr;
bool dead = valid && game->IsDead();
bool paused = valid && game->IsPaused();

NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_SCRD_SCRIPT_GAME);
button->SetDisabled(!valid);
button->SetLowered(script_debug_company == OWNER_DEITY);
SetScriptButtonColour(*button, dead, paused);
}

/**
* Change all settings to select another Script.
* @param show_ai The new AI to show.
Expand Down Expand Up @@ -1072,14 +1107,8 @@ struct ScriptDebugWindow : public Window {

this->vscroll->SetCount(script_debug_company != INVALID_COMPANY ? this->GetLogData().size() : 0);

/* Update company buttons */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
this->SetWidgetDisabledState(i + WID_SCRD_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
this->SetWidgetLoweredState(i + WID_SCRD_COMPANY_BUTTON_START, script_debug_company == i);
}

this->SetWidgetDisabledState(WID_SCRD_SCRIPT_GAME, Game::GetGameInstance() == nullptr);
this->SetWidgetLoweredState(WID_SCRD_SCRIPT_GAME, script_debug_company == OWNER_DEITY);
this->UpdateAIButtonsState();
this->UpdateGSButtonState();

this->SetWidgetLoweredState(WID_SCRD_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
this->SetWidgetLoweredState(WID_SCRD_MATCH_CASE_BTN, this->case_sensitive_break_check);
Expand Down