Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix #12411: [Admin] Send Network Welcome Packet to admin port after game creation completed #12672

Merged
merged 1 commit into from
May 14, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 3 additions & 3 deletions src/network/network.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -936,9 +936,6 @@ bool NetworkServerStart()
/* if the server is dedicated ... add some other script */
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");

/* welcome possibly still connected admins - this can only happen on a dedicated server. */
if (_network_dedicated) ServerNetworkAdminSocketHandler::WelcomeAll();

return true;
}

Expand Down Expand Up @@ -969,6 +966,9 @@ void NetworkOnGameStart()
}

ShowClientList();
} else {
/* welcome possibly still connected admins - this can only happen on a dedicated server. */
ServerNetworkAdminSocketHandler::WelcomeAll();
}
}

Expand Down