Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Doc: split compiling instructions from README, as they aren't requir… #7778

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
141 changes: 141 additions & 0 deletions COMPILING.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,141 @@
# Compiling OpenTTD

## Required/optional libraries

The following libraries are used by OpenTTD for:

- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
heightmaps
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
- liblzma: (de)compressing of savegames (1.1.0 and later)
- libpng: making screenshots and loading heightmaps
- libfreetype: loading generic fonts and rendering them
- libfontconfig: searching for fonts, resolving font names to actual fonts
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
natural sorting of strings (Linux only)
- libSDL2: hardware access (video, sound, mouse) (not required for Windows or macOS)

OpenTTD does not require any of the libraries to be present, but without
liblzma you cannot open most recent savegames and without zlib you cannot
open most older savegames or use the content downloading system.
Without libSDL/liballegro on non-Windows and non-macOS machines you have
no graphical user interface; you would be building a dedicated server.

## Windows:

You need Microsoft Visual Studio 2015 Update 3 or newer.

You can download the free Visual Studio Community Edition from Microsoft at
https://visualstudio.microsoft.com/vs/community/.

OpenTTD needs the Platform SDK, if it isn't installed already. This can be
done during installing Visual Studio, by selecting
`Visual C++ MFC for x86 and x64` (and possibly
`Visual C++ ATL for x86 and x64` depending on your version). If not, you
LordAro marked this conversation as resolved.
Show resolved Hide resolved
can get download it as [MS Windows Platform SDK](https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk).

Install the SDK by following the instructions as given.

Dependencies for OpenTTD on Windows are handled via
[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg
by following the `Quick Start` instructions of their
[README](https://github.com/Microsoft/vcpkg/blob/master/README.md).

After this, you can install the dependencies OpenTTD needs. We advise to use
the `static` versions, and OpenTTD currently needs the following dependencies:

- liblzma
- libpng
- lzo
- zlib

To install both the x64 (64bit) and x86 (32bit) variants (though only one is necessary), you can use:

```ps
.\vcpkg install liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static
.\vcpkg install liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static
```

Open the relevant project file and it should build automatically.
- VS 2015: projects/openttd_vs140.sln
- VS 2017: projects/openttd_vs141.sln
- VS 2019: projects/openttd_vs142.sln

Set the build mode to `Release` in
`Build > Configuration manager > Active solution configuration`.
You can now compile.

If everything works well the binary should be in `objs\Win[32|64]\Release\openttd.exe`
and in `bin\openttd.exe`

The OpenTTD wiki may provide additional help with [compiling for Windows](https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015).

You can also build OpenTTD with MSYS2/MinGW-w64 or Cygwin/MinGW using the Makefile. The OpenTTD wiki may provide additional help with [MSYS2](https://wiki.openttd.org/Compiling_on_Windows_using_MSYS2)

## Linux, Unix, Solaris:

OpenTTD can be built with GNU '`make`'. On non-GNU systems it is called '`gmake`'.
However, for the first build one has to do a '`./configure`' first.

The OpenTTD wiki may provide additional help with:

- [compiling for Linux and *BSD](https://wiki.openttd.org/Compiling_on_%28GNU/%29Linux_and_*BSD)
- [compiling for Solaris](https://wiki.openttd.org/Compiling_on_Solaris)


## macOS:

Use '`make`' or Xcode (which will then call make for you)
This will give you a binary for your CPU type (PPC/Intel)
However, for the first build one has to do a '`./configure`' first.
To make a universal binary type '`./configure --enable-universal`'
instead of '`./configure`'.

The OpenTTD wiki may provide additional help with [compiling for macOS](https://wiki.openttd.org/Compiling_on_Mac_OS_X).

## Haiku:

Use '`make`', but do a '`./configure`' before the first build.

The OpenTTD wiki may provide additional help with [compiling for Haiku](https://wiki.openttd.org/Compiling_on_Haiku).

## OS/2:

A comprehensive GNU build environment is required to build the OS/2 version.

The OpenTTD wiki may provide additional help with [compiling for OS/2](https://wiki.openttd.org/Compiling_on_OS/2).

## Supported compilers

The following compilers are tested with and known to compile OpenTTD:

- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019.
- GNU Compiler Collection (GCC) 4.8 - 9.
- Clang/LLVM 3.9 - 8

The following compilers are known not to compile OpenTTD:

In general, this is because these old versions do not (fully) support modern
C++11 language features.

- Microsoft Visual C++ (MSVC) 2013 and earlier.
- GNU Compiler Collection (GCC) 4.7 and earlier.
- Clang/LLVM 3.8 and earlier.

If any of these, or any other, compilers can compile OpenTTD, let us know.
Pull requests to support more compilers are welcome.

## Compilation of base sets

To recompile the extra graphics needed to play with the original Transport
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
GRFCodec can be found at https://www.openttd.org/download-grfcodec.
The compilation of these extra graphics does generally not happen, unless
you remove the graphics file using '`make maintainer-clean`'.

Re-compilation of the base sets, thus also use of '`--maintainer-clean`' can
leave the repository in a modified state as different grfcodec versions can
cause binary differences in the resulting grf. Also translations might have
been added for the base sets which are not yet included in the base set
information files. Use the configure option '`--without-grfcodec`' to avoid
modification of the base set files by the build process.
133 changes: 20 additions & 113 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@
## Table of contents

- 1.0) [About](#10-about)
- 1.1) [Compiling OpenTTD](#11-compiling-openttd)
- 1.2) [Contributing to OpenTTD](#12-contributing-to-openttd)
- 2.0) [Contacting](#20-contacting)
- 2.1) [Reporting bugs](#21-reporting-bugs)
- 2.2) [Reporting desyncs](#22-reporting-desyncs)
Expand All @@ -16,15 +18,11 @@
- 5.1) [Logging of potentially dangerous actions](#51-logging-of-potentially-dangerous-actions)
- 5.2) [Frame rate and performance metrics](#52-frame-rate-and-performance-metrics)
- 6.0) [Configuration file](#60-configuration-file)
- 7.0) [Compiling](#70-compiling)
- 7.1) [Required/optional libraries](#71-requiredoptional-libraries)
- 7.2) [Supported compilers](#72-supported-compilers)
- 7.3) [Compilation of base sets](#73-compilation-of-base-sets)
- 8.0) [Translating](#80-translating)
- 8.1) [Translation](#81-translation)
- 8.2) [Previewing](#82-previewing)
- 9.0) [Troubleshooting](#90-troubleshooting)
- 10.0) [Licensing](#100-licensing)
- 7.0) [Translating](#70-translating)
- 7.1) [Translation](#71-translation)
- 7.2) [Previewing](#72-previewing)
- 8.0) [Troubleshooting](#80-troubleshooting)
- 9.0) [Licensing](#90-licensing)
- X.X) [Credits](#xx-credits)

## 1.0) About
Expand All @@ -37,6 +35,14 @@ OpenTTD is licensed under the GNU General Public License version 2.0,
but includes some 3rd party software under different licenses. See the
section "Licensing" below for details.

## 1.1) Compiling OpenTTD

Instructions for compiling OpenTTD can be found in [./COMPILING.md](COMPILING.md)

## 1.2) Contributing to OpenTTD

We welcome contributors to OpenTTD. More information for contributors can be found in [./CONTRIBUTING.md](CONTRIBUTING.md)

## 2.0) Contacting

The easiest way to contact the OpenTTD team is by submitting bug reports or
Expand Down Expand Up @@ -511,106 +517,7 @@ When you cannot find openttd.cfg you should look in the directories as
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
create one after closing.

## 7.0) Compiling

### Windows:

You need Microsoft Visual Studio 2015 Update 3 or more recent. Open the project file
and it should build automatically. In case you want to build with SDL support
you need to add WITH_SDL to the project settings.

PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and
libLZMA (WITH_LIBLZMA) support is enabled by default. For these to work you need their
development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg
using x86-windows-static and x64-windows-static triplets.
For more help with VS see docs/Readme_Windows_MSVC.md.

You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
Please read the Makefile for more information.

### Solaris, FreeBSD, OpenBSD:

Use '`gmake`', but do a '`./configure`' before the first build.

### Linux/Unix:

OpenTTD can be built with GNU '`make`'. On non-GNU systems it is called '`gmake`'.
However, for the first build one has to do a '`./configure`' first.

### macOS:

Use '`make`' or Xcode (which will then call make for you)
This will give you a binary for your CPU type (PPC/Intel)
However, for the first build one has to do a '`./configure`' first.
To make a universal binary type '`./configure --enabled-universal`'
instead of '`./configure`'.

### Haiku:

Use '`make`', but do a '`./configure`' before the first build.

### OS/2:

A comprehensive GNU build environment is required to build the OS/2 version.
See the docs/Readme_OS2.txt file for more information.

### 7.1) Required/optional libraries

The following libraries are used by OpenTTD for:

- libSDL/liballegro: hardware access (video, sound, mouse)
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
heightmaps
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
- liblzma: (de)compressing of savegames (1.1.0 and later)
- libpng: making screenshots and loading heightmaps
- libfreetype: loading generic fonts and rendering them
- libfontconfig: searching for fonts, resolving font names to actual fonts
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
natural sorting of strings.

OpenTTD does not require any of the libraries to be present, but without
liblzma you cannot open most recent savegames and without zlib you cannot
open most older savegames or use the content downloading system.
Without libSDL/liballegro on non-Windows and non-macOS machines you have
no graphical user interface; you would be building a dedicated server.

### 7.2) Supported compilers

The following compilers are known to compile OpenTTD:

- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019.
- GNU Compiler Collection (GCC) 4.8 - 9.
- Clang/LLVM 3.9 - 8

The following compilers are known not to compile OpenTTD:

In general, this is because these old versions do not (fully) support modern
C++11 language features.

- Microsoft Visual C++ (MSVC) 2013 and earlier.
- GNU Compiler Collection (GCC) 4.7 and earlier.
- Clang/LLVM 3.8 and earlier.

If any of these, or any other, compilers can compile OpenTTD, let us know.
Pull requests to support more compilers are welcome.

### 7.3) Compilation of base sets

To recompile the extra graphics needed to play with the original Transport
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
GRFCodec can be found at https://www.openttd.org/download-grfcodec.
The compilation of these extra graphics does generally not happen, unless
you remove the graphics file using '`make maintainer-clean`'.

Re-compilation of the base sets, thus also use of '`--maintainer-clean`' can
leave the repository in a modified state as different grfcodec versions can
cause binary differences in the resulting grf. Also translations might have
been added for the base sets which are not yet included in the base set
information files. Use the configure option '`--without-grfcodec`' to avoid
modification of the base set files by the build process.

## 8.0) Translating
## 7.0) Translating

See https://www.openttd.org/development for up-to-date information.

Expand All @@ -625,7 +532,7 @@ Please contact the translations manager (https://www.openttd.org/contact)
before beginning the translation process! This avoids double work, as
someone else may have already started translating to the same language.

### 8.1) Translation
### 7.1) Translation

So, now that you have notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
Expand All @@ -643,7 +550,7 @@ Note: Do not alter the following parts of the file:
- Lines beginning with ## (such as ##id), other than the first two lines
of the file

### 8.2) Previewing
### 7.2) Previewing

In order to view the translation in the game, you need to compile your language
file with the strgen utility. As this utility is tailored to a specific OpenTTD
Expand All @@ -663,7 +570,7 @@ should also be.

That is all! You should now be able to select the language in the game options.

## 9.0) Troubleshooting
## 8.0) Troubleshooting

To see all startup options available to you, start OpenTTD with the
'`./openttd -h`' option. This might help you tweak some of the settings.
Expand Down Expand Up @@ -708,7 +615,7 @@ or [GRFCrawler](https://grfcrawler.tt-forums.net). Put the NewGRF files in
OpenTTD's newgrf folder (see section 4.2 'OpenTTD directories') and rescan the
list of available NewGRFs. Once you have all missing files, you are set to go.

## 10.0) Licensing
## 9.0) Licensing

OpenTTD is licensed under the GNU General Public License version 2.0. For
the complete license text, see the file 'COPYING'. This license applies
Expand Down
Loading