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Change: Make ships smarter #9610

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Oct 11, 2021
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18 changes: 16 additions & 2 deletions src/pathfinder/npf/npf.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1211,7 +1211,7 @@ Track NPFShipChooseTrack(const Ship *v, bool &path_found)
return TrackdirToTrack(ftd.best_trackdir);
}

bool NPFShipCheckReverse(const Ship *v)
bool NPFShipCheckReverse(const Ship *v, Trackdir *best_td)
{
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
Expand All @@ -1224,7 +1224,21 @@ bool NPFShipCheckReverse(const Ship *v)
assert(trackdir_rev != INVALID_TRACKDIR);

AyStarUserData user = { v->owner, TRANSPORT_WATER, RAILTYPES_NONE, ROADTYPES_NONE, 0 };
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, &user);
if (best_td != nullptr) {
TrackdirBits rtds = DiagdirReachesTrackdirs(ReverseDiagDir(VehicleExitDir(v->direction, v->state)));
Trackdir best = (Trackdir)FindFirstBit2x64(rtds);
for (rtds = KillFirstBit(rtds); rtds != TRACKDIR_BIT_NONE; rtds = KillFirstBit(rtds)) {
Trackdir td = (Trackdir)FindFirstBit2x64(rtds);
ftd = NPFRouteToStationOrTileTwoWay(v->tile, best, false, v->tile, td, false, &fstd, &user);
if (ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) best = td;
}
if (ftd.best_bird_dist == 0) {
*best_td = best;
return true;
}
} else {
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, &user);
}
/* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
}
Expand Down
3 changes: 2 additions & 1 deletion src/pathfinder/npf/npf_func.h
Original file line number Diff line number Diff line change
Expand Up @@ -46,9 +46,10 @@ Track NPFShipChooseTrack(const Ship *v, bool &path_found);
/**
* Returns true if it is better to reverse the ship before leaving depot using NPF.
* @param v the ship leaving the depot
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if reversing is better
*/
bool NPFShipCheckReverse(const Ship *v);
bool NPFShipCheckReverse(const Ship *v, Trackdir *trackdir);

/**
* Used when user sends train to the nearest depot or if train needs servicing using NPF
Expand Down
3 changes: 2 additions & 1 deletion src/pathfinder/yapf/yapf.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,9 +31,10 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
/**
* Returns true if it is better to reverse the ship before leaving depot using YAPF.
* @param v the ship leaving the depot
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if reversing is better
*/
bool YapfShipCheckReverse(const Ship *v);
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir);

/**
* Finds the best path for given road vehicle using YAPF.
Expand Down
19 changes: 12 additions & 7 deletions src/pathfinder/yapf/yapf_ship.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -204,14 +204,15 @@ class CYapfFollowShipT
* @param tile Current position
* @param td1 Forward direction
* @param td2 Reverse direction
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if the reverse direction is better
*/
static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2)
static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2, Trackdir *trackdir)
{
/* create pathfinder instance */
Tpf pf;
/* set origin and destination nodes */
pf.SetOrigin(tile, TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2));
pf.SetOrigin(tile, trackdir == nullptr ? TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2) : DiagdirReachesTrackdirs(ReverseDiagDir(VehicleExitDir(v->direction, v->state))));
pf.SetDestination(v);
/* find best path */
if (!pf.FindPath(v)) return false;
Expand All @@ -226,8 +227,12 @@ class CYapfFollowShipT
}

Trackdir best_trackdir = pNode->GetTrackdir();
assert(best_trackdir == td1 || best_trackdir == td2);
return best_trackdir == td2;
if (trackdir != nullptr) {
*trackdir = best_trackdir;
} else {
assert(best_trackdir == td1 || best_trackdir == td2);
}
return best_trackdir != td1;
}
};

Expand Down Expand Up @@ -353,21 +358,21 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
}

bool YapfShipCheckReverse(const Ship *v)
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir)
{
Trackdir td = v->GetVehicleTrackdir();
Trackdir td_rev = ReverseTrackdir(td);
TileIndex tile = v->tile;

typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir);
typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir, Trackdir*);
PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir

/* check if non-default YAPF type needed */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir
}

bool reverse = pfnCheckReverseShip(v, tile, td, td_rev);
bool reverse = pfnCheckReverseShip(v, tile, td, td_rev, trackdir);

return reverse;
}
42 changes: 31 additions & 11 deletions src/ship_cmd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -335,6 +335,18 @@ static Vehicle *EnsureNoMovingShipProc(Vehicle *v, void *data)
return v->type == VEH_SHIP && (v->vehstatus & (VS_HIDDEN | VS_STOPPED)) == 0 ? v : nullptr;
}

static bool CheckReverseShip(const Ship *v, Trackdir *trackdir = nullptr)
{
/* Ask pathfinder for best direction */
bool reverse = false;
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_NPF: reverse = NPFShipCheckReverse(v, trackdir); break;
case VPF_YAPF: reverse = YapfShipCheckReverse(v, trackdir); break;
default: NOT_REACHED();
}
return reverse;
}

static bool CheckShipLeaveDepot(Ship *v)
{
if (!v->IsChainInDepot()) return false;
Expand Down Expand Up @@ -364,14 +376,7 @@ static bool CheckShipLeaveDepot(Ship *v)
TrackBits north_tracks = DiagdirReachesTracks(north_dir) & GetTileShipTrackStatus(north_neighbour);
TrackBits south_tracks = DiagdirReachesTracks(south_dir) & GetTileShipTrackStatus(south_neighbour);
if (north_tracks && south_tracks) {
/* Ask pathfinder for best direction */
bool reverse = false;
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_NPF: reverse = NPFShipCheckReverse(v); break;
case VPF_YAPF: reverse = YapfShipCheckReverse(v); break;
default: NOT_REACHED();
}
if (reverse) north_tracks = TRACK_BIT_NONE;
if (CheckReverseShip(v)) north_tracks = TRACK_BIT_NONE;
}

if (north_tracks) {
Expand Down Expand Up @@ -624,6 +629,7 @@ static void ShipController(Ship *v)
const byte *b;
Track track;
TrackBits tracks;
GetNewVehiclePosResult gp;

v->tick_counter++;
v->current_order_time++;
Expand All @@ -632,7 +638,8 @@ static void ShipController(Ship *v)

if (v->vehstatus & VS_STOPPED) return;

ProcessOrders(v);
if (ProcessOrders(v) && CheckReverseShip(v)) goto reverse_direction;

v->HandleLoading();

if (v->current_order.IsType(OT_LOADING)) return;
Expand All @@ -657,7 +664,7 @@ static void ShipController(Ship *v)

if (!ShipAccelerate(v)) return;

GetNewVehiclePosResult gp = GetNewVehiclePos(v);
gp = GetNewVehiclePos(v);
if (v->state != TRACK_BIT_WORMHOLE) {
/* Not on a bridge */
if (gp.old_tile == gp.new_tile) {
Expand Down Expand Up @@ -718,7 +725,19 @@ static void ShipController(Ship *v)
DiagDirection diagdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
assert(diagdir != INVALID_DIAGDIR);
tracks = GetAvailShipTracks(gp.new_tile, diagdir);
if (tracks == TRACK_BIT_NONE) goto reverse_direction;
if (tracks == TRACK_BIT_NONE) {
Trackdir trackdir = INVALID_TRACKDIR;
CheckReverseShip(v, &trackdir);
if (trackdir == INVALID_TRACKDIR) goto reverse_direction;
static const Direction _trackdir_to_direction[] = {
DIR_NE, DIR_SE, DIR_E, DIR_E, DIR_S, DIR_S, INVALID_DIR, INVALID_DIR,
DIR_SW, DIR_NW, DIR_W, DIR_W, DIR_N, DIR_N, INVALID_DIR, INVALID_DIR,
};
v->direction = _trackdir_to_direction[trackdir];
assert(v->direction != INVALID_DIR);
v->state = TrackdirBitsToTrackBits(TrackdirToTrackdirBits(trackdir));
goto direction_changed;
}

/* Choose a direction, and continue if we find one */
track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
Expand Down Expand Up @@ -789,6 +808,7 @@ static void ShipController(Ship *v)

reverse_direction:
v->direction = ReverseDir(v->direction);
direction_changed:
/* Remember our current location to avoid movement glitch */
v->rotation_x_pos = v->x_pos;
v->rotation_y_pos = v->y_pos;
Expand Down