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Build error on macOS arm64 #1649
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Looks like your trying to link x86 code while building arm64 code. This likely causes the Undefined Symbols error later. I have no experience with the macOS platform but you probably need the OpenAL library for arm64 from somewhere or explicitly tell CMake during configuration where to find the arm64 variant of OpenAL. (Although it seems weird that on an arm64 machine you even have x86 libraries at all not sure) |
Ok - I delete x86 library and build fine. But when I try to open xr_3da file I always got error. Do you have any idea what is wrong?
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You didn't copied necessary gamedata files. Follow the portable installation step in Linux build instructions. |
You need to install game and it's files correctly. |
I copy all folders fom GOG version of a game like on the instruction. Problem is somewhere else. I copy the |
system.ltx is packed inside game archives. So, it seems that something is wrong with the installation – engine can't find archives. |
@naymapl current dev branch builds and runs for me on macOS 14.4.1. Make sure you copied the required directories from your unpacked COP install (levels, localization, mp, patches, resources) into /Users/[your username]/Library/Application Support/GSC Game World/S.T.A.L.K.E.R. - Call of Pripyat. |
I think the OP fixed this, according to Discord. It was an issue with their setup Can probably be closed. |
Closed due to stale. |
Hello. I try to build macOS version form arm64 but always got error aat 66%. Do you have any idea what is wrong? Thank you so much for any help.
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