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gamedata: Implemented OpenGL SSR reflections on water from LVutner #641

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merged 13 commits into from Jul 13, 2020

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eagleivg
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Please check for possible errors or places that can be optimized.

@SkyLoaderr
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Please, replace all .f -> .0

eagleivg and others added 2 commits July 2, 2020 17:13
Format fix #1

Co-authored-by: Xottab_DUTY <Xottab-DUTY@users.noreply.github.com>
Format fix #2

Co-authored-by: Xottab_DUTY <Xottab-DUTY@users.noreply.github.com>
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Oops, sorry, I did the wrong formatting in the previous review.

src/Layers/xrRenderPC_GL/rgl_shaders.cpp Outdated Show resolved Hide resolved
src/Layers/xrRenderPC_GL/rgl_shaders.cpp Outdated Show resolved Hide resolved
eagleivg and others added 2 commits July 2, 2020 17:25
Fix format OpenXRay#3

Co-authored-by: Xottab_DUTY <Xottab-DUTY@users.noreply.github.com>
Fix format OpenXRay#4

Co-authored-by: Xottab_DUTY <Xottab-DUTY@users.noreply.github.com>
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Don't forget to hide the inclusion of SSR.h in water.ps:

#if SSR_QUALITY > 0
#include "ssr.h"
#endif

src/Layers/xrRender/xrRender_console.cpp Outdated Show resolved Hide resolved
res/gamedata/shaders/gl/iostructs/p_water.h Show resolved Hide resolved
res/gamedata/shaders/gl/iostructs/p_water.h Show resolved Hide resolved
res/gamedata/shaders/gl/iostructs/p_water.h Outdated Show resolved Hide resolved
res/gamedata/shaders/gl/iostructs/v_water.h Show resolved Hide resolved
res/gamedata/shaders/gl/iostructs/v_water.h Show resolved Hide resolved
res/gamedata/shaders/gl/iostructs/v_water.h Outdated Show resolved Hide resolved
res/gamedata/shaders/gl/water.vs Show resolved Hide resolved
@Xottab-DUTY Xottab-DUTY merged commit da9114f into OpenXRay:xd_dev Jul 13, 2020
@Xottab-DUTY Xottab-DUTY deleted the sslr branch July 13, 2020 19:16
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3 participants