Shock damage effectiveness options #1107
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I added some tools so that checking 'Enemy is shocked' can be tuned more precisely.
Adds a 'shocked damage taken modifier' field in the options when 'Enemy is shocked' is checked.
If the field isn't set, it will use scion or elementalist shock nodes as base when allocated. If neither of them are used, we use shock's minimum value of 0.1. This value is then scaled by 'increased effect of shock' and 'non-damaging ailments'.